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AI_module_designs.dm
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///////////////////////////////////
//////////AI Module Disks//////////
///////////////////////////////////
/datum/design/board/safeguard_module
name = "Module Design (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/supplied/safeguard
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/onehuman_module
name = "Module Design (OneHuman)"
desc = "Allows for the construction of a OneHuman AI Module."
id = "onehuman_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 6000)
build_path = /obj/item/aiModule/zeroth/oneHuman
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/protectstation_module
name = "Module Design (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/supplied/protectStation
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/quarantine_module
name = "Module Design (Quarantine)"
desc = "Allows for the construction of a Quarantine AI Module."
id = "quarantine_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/supplied/quarantine
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/oxygen_module
name = "Module Design (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/supplied/oxygen
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/freeform_module
name = "Module Design (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 10000)//Custom inputs should be more expensive to get
build_path = /obj/item/aiModule/supplied/freeform
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/reset_module
name = "Module Design (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/reset
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/purge_module
name = "Module Design (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/reset/purge
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/remove_module
name = "Module Design (Law Removal)"
desc = "Allows for the construction of a Law Removal AI Core Module."
id = "remove_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/remove
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/freeformcore_module
name = "AI Core Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 10000)//Ditto
build_path = /obj/item/aiModule/core/freeformcore
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/asimov_module
name = "Core Module Design (Asimov)"
desc = "Allows for the construction of an Asimov AI Core Module."
id = "asimov_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/asimov
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/crewsimov_module
name = "Core Module Design (Crewsimov)"
desc = "Allows for the construction of a Crewsimov AI Core Module."
id = "crewsimov_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/crewsimov
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/pranksimov_module
name = "Core Module Design (Pranksimov)"
desc = "Allows for the construction of a Pranksimov AI Core Module."
id = "pranksimov_module"
materials = list(/datum/material/glass = 1000, /datum/material/bananium = 2000)
build_path = /obj/item/aiModule/core/full/pranksimov
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/paladin_module
name = "Core Module Design (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
build_type = IMPRINTER
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/paladin
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/tyrant_module
name = "Core Module Design (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/tyrant
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/overlord_module
name = "Core Module Design (Overlord)"
desc = "Allows for the construction of an Overlord AI Module."
id = "overlord_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/overlord
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/ceo_module
name = "Core Module Design (CEO)"
desc = "Allows for the construction of a CEO AI Core Module."
id = "ceo_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/ceo
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/default_module
name = "Core Module Design (Default)"
desc = "Allows for the construction of a Default AI Core Module."
id = "default_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/custom
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/cowboy_module
name = "Core Module Design (Cowboy)"
desc = "Allows for the construction of a Cowboy AI Core Module."
id = "cowboy_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/cowboy
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/chapai_module
name = "Core Module Design (ChapAI)"
desc = "Allows for the construction of a ChapAI AI Core Module."
id = "chapai_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/chapai
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/silicop_module
name = "Core Module Design (Silicop)"
desc = "Allows for the construction of a Silicop AI Core Module."
id = "silicop_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/silicop
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/researcher_module
name = "Core Module Design (Ethical Researcher)"
desc = "Allows for the construction of an Ethical Researcher AI Core Module."
id = "researcher_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/researcher
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/clown_module
name = "Core Module Design (Clown)"
desc = "Allows for the construction of a Clown AI Core Module."
id = "clown_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/clown
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/mother_module
name = "Core Module Design (Mother M(A.I.))"
desc = "Allows for the construction of a Mother M(A.I.) AI Core Module."
id = "mother_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/core/full/mother
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/metaexperiment_module
name = "Core Module Design (Meta Experiment)"
desc = "Allows for the construction of a Meta Experiment AI Core Module."
id = "metaexperiment_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/core/full/metaexperiment
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/siliconcollective_module
name = "Core Module Design (Silicon Collective)"
desc = "Allows for the construction of a Silicon Collective AI Core Module."
id = "siliconcollective_module"
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/aiModule/core/full/siliconcollective
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/spotless_module
name = "Core Module Design (Spotless Reputation)"
desc = "Allows for the construction of a Spotless Reputation AI Core Module."
id = "spotless_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/core/full/spotless
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/construction_module
name = "Core Module Design (Construction Drone)"
desc = "Allows for the construction of a Construction Drone AI Core Module."
id = "construction_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/core/full/construction
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/druid_module
name = "Core Module Design (Druid)"
desc = "Allows for the construction of a Druid AI Core Module."
id = "druid_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/core/full/druid
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/detective_module
name = "Core Module Design (Detective)"
desc = "Allows for the construction of a Detective AI Core Module."
id = "detective_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/core/full/detective
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/reporter_module
name = "Core Module Design (Reporter)"
desc = "Allows for the construction of a Reporter AI Core Module."
id = "reporter_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/core/full/reporter
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/wafflehouse_module
name = "Core Module Design (Waffle House Host)"
desc = "Allows for the construction of a Waffle House Host AI Core Module."
id = "wafflehouse_module"
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
build_path = /obj/item/aiModule/core/full/wafflehouse
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE