-
-
Notifications
You must be signed in to change notification settings - Fork 444
/
Copy pathweapon_designs.dm
529 lines (469 loc) · 21.7 KB
/
weapon_designs.dm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
/////////////////////////////////////////
/////////////////Weapons/////////////////
/////////////////////////////////////////
/datum/design/c38_sec
name = "Speed Loader (.38 rubber)"
desc = "Designed to quickly reload revolvers."
id = "sec_38"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 20000)
build_path = /obj/item/ammo_box/c38/rubber
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/c38_sec/lethal
name = "Speed Loader (.38)"
id = "sec_38_lethal"
build_path = /obj/item/ammo_box/c38
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/rubbershot/sec
id = "sec_rshot"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/beanbag_slug/sec
id = "sec_beanbag_slug"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/shotgun_slug/sec
id = "sec_slug"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/buckshot_shell/sec
id = "sec_bshot"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/shotgun_dart/sec
id = "sec_dart"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/incendiary_slug/sec
id = "sec_Islug"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/breaching_slug/sec
name = "Breaching Slug"
desc = "A 12 gauge anti-material slug. Great for breaching airlocks and windows with minimal shots."
id = "sec_Brslug"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_casing/shotgun/breacher
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pin_testing
name = "Test-Range Firing Pin"
desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
id = "pin_testing"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 300)
build_path = /obj/item/firing_pin/test_range
category = list("Firing Pins")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunmine/sec //mines ported from BeeStation
name = "Stun Mine"
desc = "A basic non-lethal stunning mine. Stuns anyone who walks over it."
id = "stunmine"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000)
build_path = /obj/item/deployablemine/stun
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/adv_stunmine/sec
name = "Smart Stun Mine"
desc = "An advanced non-lethal stunning mine. Uses advanced detection software to only trigger when activated by someone without a mindshield implant."
id = "stunmine_adv"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 8000, /datum/material/glass = 3000, /datum/material/silver = 200)
build_path = /obj/item/deployablemine/smartstun
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/lm6_stunmine/sec
name = "Rapid Deployment Smartmine"
desc = "An advanced non-lethal stunning mine. Uses advanced detection software to only trigger when activated by someone without a mindshield implant. Can be rapidly placed and disarmed."
id = "stunmine_rapid"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 500, /datum/material/uranium = 200)
build_path = /obj/item/deployablemine/rapid
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/lm12_stunmine/sec
name = "Sledgehammer Smartmine"
desc = "An advanced non-lethal stunning mine. Uses advanced detection software to only trigger when activated by someone without a mindshield implant. Very powerful and hard to disarm."
id = "stunmine_heavy"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 500, /datum/material/uranium = 200)
build_path = /obj/item/deployablemine/heavy
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/honkmine
name = "Honkblaster 1000"
desc = "An advanced pressure activated pranking mine, honk!"
id = "clown_mine"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000, /datum/material/bananium = 500)
build_path = /obj/item/deployablemine/honk
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/stunrevolver
name = "Tesla Revolver"
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
id = "stunrevolver"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/silver = 10000)
build_path = /obj/item/gun/energy/tesla_revolver
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/nuclear_gun
name = "Advanced Energy Gun"
desc = "An energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 1000)
build_path = /obj/item/gun/energy/e_gun/nuclear
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/ntusp_conversion
name = "NT-USP Conversion Kit"
desc = "A standard conversion kit for use in converting NT-USP magazines to be more lethal or less lethal."
id = "ntusp_conversion"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 200, /datum/material/silver = 200)
build_path = /obj/item/ntusp_conversion_kit
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/tele_shield
name = "Telescopic Riot Shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
id = "tele_shield"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 4000, /datum/material/silver = 300, /datum/material/titanium = 200)
build_path = /obj/item/shield/riot/tele
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/beamrifle
name = "Beam Marksman Rifle"
desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
id = "beamrifle"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
build_path = /obj/item/gun/energy/beam_rifle
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
id = "decloner"
build_type = PROTOLATHE
materials = list(/datum/material/gold = 5000,/datum/material/uranium = 10000)
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
build_path = /obj/item/gun/energy/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/syringegun
name = "Syringe Gun"
desc = "A gun that fires syringes."
id = "syringegun"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000)
build_path = /obj/item/gun/syringe
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY | DEPARTMENTAL_FLAG_MEDICAL //uwu
/datum/design/temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature energy beams to change temperature."
id = "temp_gun"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 500, /datum/material/silver = 3000)
build_path = /obj/item/gun/energy/temperature
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 500)
reagents_list = list(/datum/reagent/uranium/radium = 20)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and uses larger containers."
id = "large_Grenade"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000)
build_path = /obj/item/grenade/chem_grenade/large
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/pyro_grenade
name = "Pyro Grenade"
desc = "An advanced grenade that is able to self ignite its mixture."
id = "pyro_Grenade"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/plasma = 500)
build_path = /obj/item/grenade/chem_grenade/pyro
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cryo_grenade
name = "Cryo Grenade"
desc = "An advanced grenade that rapidly cools its contents upon detonation."
id = "cryo_Grenade"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/silver = 500)
build_path = /obj/item/grenade/chem_grenade/cryo
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_grenade
name = "Advanced Release Grenade"
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
id = "adv_Grenade"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 500)
build_path = /obj/item/grenade/chem_grenade/adv_release
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/xray
name = "X-ray Laser Gun"
desc = "Not quite as menacing as it sounds."
id = "xray_laser"
build_type = PROTOLATHE
materials = list(/datum/material/gold = 5000, /datum/material/uranium = 4000, /datum/material/iron = 5000, /datum/material/titanium = 2000, /datum/material/bluespace = 2000)
build_path = /obj/item/gun/energy/xray
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/ioncarbine
name = "Ion Carbine"
desc = "How to dismantle a cyborg: The gun."
id = "ioncarbine"
build_type = PROTOLATHE
materials = list(/datum/material/silver = 6000, /datum/material/iron = 8000, /datum/material/uranium = 2000)
build_path = /obj/item/gun/energy/ionrifle/carbine
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/wormhole_projector
name = "Bluespace Wormhole Projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
id = "wormholeprojector"
build_type = PROTOLATHE
materials = list(/datum/material/silver = 2000, /datum/material/iron = 5000, /datum/material/diamond = 2000, /datum/material/bluespace = 3000)
build_path = /obj/item/gun/energy/wormhole_projector
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
//WT550 Mags
/datum/design/mag_oldsmg
name = "WT-550 Auto Gun Magazine (4.6x30mm)"
desc = "A 20-round magazine for the out of date security WT-550 Auto Carbine."
id = "mag_oldsmg"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_box/magazine/wt550m9
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/mag_oldsmg/ap_mag
name = "WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)"
desc = "A 20-round armour piercing magazine for the out of date security WT-550 Auto Carbine."
id = "mag_oldsmg_ap"
materials = list(/datum/material/iron = 6000, /datum/material/silver = 600)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/mag_oldsmg/ic_mag
name = "WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)"
desc = "A 20-round incendiary magazine for the out of date security WT-550 Auto Carbine."
id = "mag_oldsmg_ic"
materials = list(/datum/material/iron = 6000, /datum/material/silver = 600, /datum/material/glass = 1000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/mag_oldsmg/rubber_mag
name = "WT-550 Auto Gun Rubber Bullet Magazine (4.6x30mm Rubber)"
desc = "A 20-round rubber bullet magazine for the out of date security WT-550 Auto Carbine."
id = "mag_oldsmg_rubber"
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtr
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
// This is where the fun begins
/datum/design/mag_oldsmg/kraken_mag
name = "WT-550 Auto Gun Kraken Bullet Magazine (4.6x30mm Kraken)"
desc = "A 20-round kraken magazine for the out of date security WT-550 Auto Carbine."
id = "mag_oldsmg_kraken"
materials = list(/datum/material/iron = 7500, /datum/material/titanium = 2000, /datum/material/diamond = 500)
build_path = /obj/item/ammo_box/magazine/wt550m9/wt_kraken
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/mag_oldsmg/snakebite_mag
name = "WT-550 Auto Gun snakebite Bullet Magazine (4.6x30mm snakebite)"
desc = "A 20-round snakebite magazine for the out of date security WT-550 Auto Carbine."
id = "mag_oldsmg_snakebite"
materials = list(/datum/material/iron = 7500, /datum/material/titanium = 2000, /datum/material/uranium = 1000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wt_snakebite
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
//Vatra M38 Magazines
/datum/design/mag_v38
name = "Vatra M38 Magazine (.38)"
desc = "A 8-round magazine for the Vatra M38 service handgun."
id = "mag_v38"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000)
build_path = /obj/item/ammo_box/magazine/v38
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/mag_v38/ap_mag
name = "Vatra M38 Magazine (.38 armor-piercing)"
desc = "A 8-round armor-piercing magazine for the Vatra M38 service handgun."
id = "mag_v38_ap"
materials = list(/datum/material/iron = 3000, /datum/material/silver = 450)
build_path = /obj/item/ammo_box/magazine/v38/ap
/datum/design/mag_v38/rubber_mag
name = "Vatra M38 Rubber Magazine (.38 rubber)"
desc = "A 8-round rubber magazine for the Vatra M38 service handgun."
id = "mag_v38_rubber"
build_path = /obj/item/ammo_box/magazine/v38/rubber
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_v38/frost_mag
name = "Vatra M38 Frost Magazine (.38 frost)"
desc = "A 8-round frost magazine for the Vatra M38 service handgun."
id = "mag_v38_frost"
materials = list(/datum/material/iron = 3000, /datum/material/silver = 450, /datum/material/diamond = 400)
build_path = /obj/item/ammo_box/magazine/v38/frost
/datum/design/mag_v38/talon_mag
name = "Vatra M38 Talon Magazine (.38 talon)"
desc = "A 8-round talon magazine for the Vatra M38 service handgun."
id = "mag_v38_talon"
materials = list(/datum/material/iron = 3000, /datum/material/silver = 450, /datum/material/glass = 750)
build_path = /obj/item/ammo_box/magazine/v38/talon
/datum/design/mag_v38/bluespace_mag
name = "Vatra M38 Bluespace Magazine (.38 bluespace)"
desc = "A 8-round bluespace magazine for the Vatra M38 service handgun."
id = "mag_v38_bluespace"
materials = list(/datum/material/iron = 4000, /datum/material/titanium = 1500, /datum/material/plasma = 450, /datum/material/bluespace = 400)
build_path = /obj/item/ammo_box/magazine/v38/bluespace
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
id = "techshotshell"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 200)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hardlightshell
name = "Hardlight Shotshell"
desc = "An advanced shotgun shell which fires a hardlight beam and scatters it."
id = "hardlight_shell"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 200, /datum/material/plasma = 50, /datum/material/bluespace = 50)
build_path = /obj/item/ammo_casing/shotgun/hardlight
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_ARMORY
/datum/design/suppressor
name = "Suppressor"
desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/silver = 500)
build_path = /obj/item/suppressor
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/gravitygun
name = "One-point Bluespace-gravitational Manipulator"
desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity."
id = "gravitygun"
build_type = PROTOLATHE
materials = list(/datum/material/silver = 8000, /datum/material/uranium = 8000, /datum/material/glass = 12000, /datum/material/iron = 12000, /datum/material/diamond = 3000, /datum/material/bluespace = 3000)
build_path = /obj/item/gun/energy/gravity_gun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hardlightbow
name = "Hardlight Bow"
desc = "A modern bow that can fabricate hardlight arrows using an internal energy."
id = "hardlightbow"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1500, /datum/material/uranium = 1500, /datum/material/silver = 1500)
build_path = /obj/item/gun/ballistic/bow/energy
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/vib_blade
name = "Vibration Blade"
desc = "A hard-light blade vibrating at rapid pace, enabling you to cut through armor and flesh with ease."
id = "vib_blade"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/gold = 1000)
build_path = /obj/item/melee/transforming/vib_blade
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_ARMORY
/datum/design/mindflayer
name = "Mind Flayer"
desc = "A compact weapon made to destroy the brain."
id = "mind_flayer"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 3000, /datum/material/plasma = 1000, /datum/material/dilithium = 100)
build_path = /obj/item/gun/energy/mindflayer
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bouncer
name = "Bouncer Energy Gun"
desc = "An atypical energy gun shooting bouncing projectiles."
id = "bouncer_egun"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 10000, /datum/material/silver = 1000, /datum/material/titanium = 1200)
reagents_list = list(/datum/reagent/sorium = 20)
build_path = /obj/item/gun/energy/e_gun/bouncer
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/simple_sight
name = "Simple Sight"
desc = "A simple yet elegant scope. Better than ironsights."
id = "simple_sight"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 2500)
build_path = /obj/item/attachment/scope/simple
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/holo_sight
name = "Holographic Sight"
desc = "A highly advanced sight that projects a holographic design onto its lens, providing unobscured and precise view of your target."
id = "holo_sight"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 2500, /datum/material/gold = 1000, /datum/material/plastic = 1000)
build_path = /obj/item/attachment/scope/holo
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/vert_grip
name = "Vertical Grip"
desc = "A tactile grip that increases the control and steadiness of your weapon."
id = "vert_grip"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/titanium = 2500)
build_path = /obj/item/attachment/grip/vertical
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/laser_sight
name = "Laser Sight"
desc = "A glorified laser pointer. Good for knowing what you're aiming at."
id = "laser_sight"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/gold = 1000, /datum/material/uranium = 1000, /datum/material/glass = 500)
build_path = /obj/item/attachment/laser_sight
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/infra_sight
name = "Infrared Sight"
desc = "A polarizing camera that picks up infrared radiation. The quality is rather poor, so it ends up making it harder to aim."
id = "infra_sight"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 2500, /datum/material/uranium = 1500, /datum/material/gold = 1000, /datum/material/plastic = 1000)
build_path = /obj/item/attachment/scope/infrared
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY