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bone_mending.dm
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/////BONE FIXING SURGERIES//////
///// Repair Hairline Fracture (Severe)
/datum/surgery/repair_bone_hairline
name = "Repair bone fracture (hairline)"
icon_state = "bone"
tier = 2
steps = list(/datum/surgery_step/incise, /datum/surgery_step/repair_bone_hairline, /datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/blunt/severe
/datum/surgery/repair_bone_hairline/can_start(mob/living/user, mob/living/carbon/target)
if(!istype(target))
return FALSE
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
return(targeted_bodypart.get_wound_type(targetable_wound))
///// Repair Compound Fracture (Critical)
/datum/surgery/repair_bone_compound
name = "Repair Compound Fracture"
icon_state = "bone"
tier = 3
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/reset_compound_fracture, /datum/surgery_step/repair_bone_compound, /datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/blunt/critical
/datum/surgery/repair_bone_compound/can_start(mob/living/user, mob/living/carbon/target)
if(!istype(target))
return FALSE
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
return(targeted_bodypart.get_wound_type(targetable_wound))
//SURGERY STEPS
///// Repair Hairline Fracture (Severe)
/datum/surgery_step/repair_bone_hairline
name = "repair hairline fracture (bonesetter/bone gel/tape)"
implements = list(TOOL_BONESET = 100, /obj/item/stack/medical/bone_gel = 100, /obj/item/stack/tape = 30)
preop_sound = list(
/obj/item/stack/medical/bone_gel = 'sound/effects/ointment.ogg',
/obj/item/stack/tape = 'sound/effects/tape.ogg',
/obj/item = 'sound/surgery/bone1.ogg'
)
success_sound = list(
/obj/item/stack/medical/bone_gel = FALSE,
/obj/item = 'sound/surgery/bone3.ogg'
)
failure_sound = 'sound/effects/wounds/crack1.ogg'
time = 4 SECONDS
/datum/surgery_step/repair_bone_hairline/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, span_notice("You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)]."))
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/repair_bone_hairline/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, span_notice("You successfully repair the fracture in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!"))
log_combat(user, target, "repaired a hairline fracture in", addition="COMBAT MODE: [user.combat_mode ? "ON" : "OFF"]")
qdel(surgery.operated_wound)
else
to_chat(user, span_warning("[target] has no hairline fracture there!"))
return ..()
/datum/surgery_step/repair_bone_hairline/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
///// Reset Compound Fracture (Crticial)
/datum/surgery_step/reset_compound_fracture
name = "reset bone"
implements = list(TOOL_BONESET = 100, /obj/item/stack/tape = 20)
preop_sound = list(
/obj/item/stack/tape = 'sound/effects/tape.ogg',
/obj/item = 'sound/surgery/bone1.ogg'
)
success_sound = 'sound/surgery/bone3.ogg'
time = 4 SECONDS
/datum/surgery_step/reset_compound_fracture/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, span_notice("You begin to reset the bone in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)]."))
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/reset_compound_fracture/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, span_notice("You successfully reset the bone in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully resets the bone in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully resets the bone in [target]'s [parse_zone(target_zone)]!"))
log_combat(user, target, "reset a compound fracture in", addition="COMBAT MODE: [user.combat_mode ? "ON" : "OFF"]")
else
to_chat(user, span_warning("[target] has no compound fracture there!"))
return ..()
/datum/surgery_step/reset_compound_fracture/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
///// Repair Compound Fracture (Crticial)
/datum/surgery_step/repair_bone_compound
name = "repair compound fracture (bone gel/tape)"
implements = list(/obj/item/stack/medical/bone_gel = 100, /obj/item/stack/tape = 30)
time = 4 SECONDS
preop_sound = list(
/obj/item/stack/medical/bone_gel = 'sound/effects/ointment.ogg',
/obj/item/stack/tape = 'sound/effects/tape.ogg',
)
/datum/surgery_step/repair_bone_compound/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, span_notice("You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)]."))
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/repair_bone_compound/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, span_notice("You successfully repair the fracture in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!"))
log_combat(user, target, "repaired a compound fracture in", addition="COMBAT MODE: [user.combat_mode ? "ON" : "OFF"]")
qdel(surgery.operated_wound)
else
to_chat(user, span_warning("[target] has no compound fracture there!"))
return ..()
/datum/surgery_step/repair_bone_compound/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)