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kinetic_javelin.dm
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/obj/item/kinetic_javelin_core
name = "generic kinetic javelin core"
desc = "A shiny synthetic gem with wires poking out of it."
icon = 'yogstation/icons/obj/kinetic_javelin.dmi'
var/charged_glow_color
var/javelin_icon_state
var/javelin_item_state
/obj/item/kinetic_javelin_core/proc/on_insert(obj/item/kinetic_javelin/javelin)
return
/obj/item/kinetic_javelin_core/proc/on_remove(obj/item/kinetic_javelin/javelin)
return
/obj/item/kinetic_javelin_core/proc/on_charged(obj/item/kinetic_javelin/javelin)
return
/obj/item/kinetic_javelin_core/proc/charged_effect(mob/living/simple_animal/hostile/victim, obj/item/kinetic_javelin/javelin,mob/user)
return
/obj/item/kinetic_javelin_core/proc/get_effect_description()
return ""
/obj/item/kinetic_javelin
name = "kinetic javelin"
desc = "Powerful thrown weapon best suited to exotic environments. It has a small piece of bluespace lodged inside of it's shaft, hitting a living being while in an exotic environment teleports it straight back to you."
icon = 'yogstation/icons/obj/kinetic_javelin.dmi'
lefthand_file = 'yogstation/icons/mob/inhands/lefthand.dmi'
righthand_file = 'yogstation/icons/mob/inhands/righthand.dmi'
icon_state = "base"
item_state = "kinetic_javelin"
force = 10
throw_range = 7
throw_speed = 1.5
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
/// Base damage before any multipliers
var/unmodified_throwforce = 15
/// Extra damage in exotic environments
var/exotic_damage_multiplier = 2
var/obj/item/kinetic_javelin_core/core
var/charges = 0
var/max_charges = 2
var/charged = FALSE
var/always_recall = FALSE
///The mob to return the spear to if thrown
var/mob/living/carbon/returner
/obj/item/kinetic_javelin/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 60, 110)
if(core)
core = new core(src)
icon_state = core.javelin_icon_state
item_state = core.javelin_item_state
core.on_insert(src)
/obj/item/kinetic_javelin/crowbar_act(mob/living/user, obj/item/I)
if(core)
to_chat(user,span_notice("You remove the kinetic javelin core."))
remove_charge()
core.on_remove(src)
core.forceMove(get_turf(user))
core = null
icon_state = "base"
item_state = core.javelin_item_state
else
to_chat(user,span_notice("There's no core to remove from the socket."))
/obj/item/kinetic_javelin/attackby(obj/item/I, mob/living/user, params)
if(istype(I,/obj/item/kinetic_javelin_core))
if(core)
to_chat(user, span_notice("There's already a core installed. Remove it with a crowbar first."))
return
if(!user.transferItemToLoc(I,src))
return
to_chat(user, span_notice("Kinetic javelin core installed successfully."))
core = I
icon_state = core.javelin_icon_state
item_state = core.javelin_item_state
core.on_insert(src)
return
return ..()
/obj/item/kinetic_javelin/afterattack_secondary(atom/target, mob/user, proximity_flag, click_parameters)
if(user.get_active_held_item() != src)
return SECONDARY_ATTACK_CALL_NORMAL
user.throw_item(target)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/kinetic_javelin/examine(mob/user)
. = ..()
. += "Successfully striking an enemy with a thrown kinetic javelin increases it's charge. Missing resets charges to 0."
. += "Cores provide unique effects once the javelin is charged."
. += "It has currently [charges] charges out of [max_charges] charges."
if(core)
. += "You can remove the core using a crowbar."
. += "Currently installed core : [core.name]."
. += "Core effect:"
. += core.get_effect_description()
else
. += "You can insert a core by using it on the javelin."
/obj/item/kinetic_javelin/throw_at(atom/target, range, speed, mob/thrower, spin, diagonals_first, datum/callback/callback, force, quickstart)
var/real_spin = spin
if(thrower && core)
if(always_recall)
RegisterSignal(src, COMSIG_MOVABLE_THROW_LANDED, PROC_REF(loyalty))
returner = thrower
real_spin = FALSE //disable the spin if a person threw it
//point the spear in the direction it's being thrown
var/angle = get_angle(target, thrower)
var/matrix/turn_matrix = matrix(transform)
turn_matrix.Turn(angle)
turn_matrix.Turn(135) //because the javelin sprite itself is angled
transform = turn_matrix
return ..(target, range, speed, thrower, real_spin, diagonals_first, callback, force, quickstart)
/obj/item/kinetic_javelin/after_throw(datum/callback/callback) //basically just the same proc, but without the random rotation
if (callback) //call the original callback
. = callback.Invoke()
item_flags &= ~IN_INVENTORY
/obj/item/kinetic_javelin/proc/loyalty()
UnregisterSignal(src, COMSIG_MOVABLE_THROW_LANDED)
if(returner)
returner.put_in_hands(src)
returner = null
/obj/item/kinetic_javelin/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!core)
throwforce = 0 //without a core it is blunt
return ..()
var/mob/living/carbon/user = throwingdatum.thrower
if(ismineralturf(hit_atom))
var/turf/closed/mineral/M = hit_atom
M.attempt_drill(user, 0, 1)
remove_charge()
return ..()
if(istype(hit_atom,/turf/open/floor/plating/dirt/jungleland))
var/turf/open/floor/plating/dirt/jungleland/JG = hit_atom
JG.spawn_rock()
remove_charge()
return ..()
if(istype(hit_atom,/obj/structure/flora))
qdel(hit_atom)
remove_charge()
return ..()
if(lavaland_equipment_pressure_check(get_turf(hit_atom)) && user)
throwforce = unmodified_throwforce * exotic_damage_multiplier
if(isliving(hit_atom))
if(!always_recall)
user.put_in_active_hand(src)
if(charged)
core.charged_effect(hit_atom,src,user)
else
charge_up()
else
remove_charge()
else
remove_charge()
throwforce = unmodified_throwforce
return ..()
/obj/item/kinetic_javelin/proc/charge_up()
if(!core)
return
charges += 1
if(charges >= max_charges)
if(!charged)
add_filter("charge_glow", 2, list("type" = "outline", "color" = core.charged_glow_color, "size" = 2))
core.on_charged(src)
charged = TRUE
charges = 0
/obj/item/kinetic_javelin/proc/remove_charge()
charges = 0
if(charged)
remove_filter("charge_glow")
charged = FALSE
/obj/item/kinetic_javelin_core/blue
name = "Electrified Kinetic Javelin Core"
icon_state = "blue_core"
charged_glow_color = "#00c8ff"
javelin_icon_state = "blue"
javelin_item_state = "kinetic_javelin_blue"
/obj/item/kinetic_javelin_core/blue/get_effect_description()
return "When charged, the next successful hit against an enemy unleashes a surge of electricity that targets all nearby exotic lifeforms."
/obj/item/kinetic_javelin_core/blue/charged_effect(mob/living/simple_animal/hostile/victim, obj/item/kinetic_javelin/javelin,mob/user)
for(var/mob/living/simple_animal/hostile/H in range(4, victim) - victim)
victim.Beam(H,"lightning[rand(1,12)]", beam_color = charged_glow_color, time = 15)
H.adjustFireLoss(15)
/obj/item/kinetic_javelin_core/red
name = "Enraged Kinetic Javelin Core"
icon_state = "red_core"
charged_glow_color = "#ff7700"
javelin_icon_state = "red"
javelin_item_state = "kinetic_javelin_red"
/obj/item/kinetic_javelin_core/red/get_effect_description()
return "Upon charging it increases the damage of kinetic spear by 50%"
/obj/item/kinetic_javelin_core/red/charged_effect(mob/living/simple_animal/hostile/victim, obj/item/kinetic_javelin/javelin,mob/user)
javelin.throwforce *= 1.5
/obj/item/kinetic_javelin_core/green
name = "Merciful Kinetic Javelin Core"
icon_state = "green_core"
charged_glow_color = "#00b61b"
javelin_icon_state = "green"
javelin_item_state = "kinetic_javelin_green"
var/heal_amount = 20
/obj/item/kinetic_javelin_core/green/get_effect_description()
return "Striking an enemy while charged heals [heal_amount] damage distributed across all types."
/obj/item/kinetic_javelin_core/green/charged_effect(mob/living/simple_animal/hostile/victim, obj/item/kinetic_javelin/javelin,mob/living/user)
user.heal_ordered_damage(heal_amount, list(BURN, BRUTE, TOX, OXY))
/obj/item/kinetic_javelin_core/yellow
name = "Radiant Kinetic Javelin Core"
icon_state = "yellow_core"
charged_glow_color = "#fff700"
javelin_icon_state = "yellow"
javelin_item_state = "kinetic_javelin_yellow"
/obj/item/kinetic_javelin_core/yellow/on_insert(obj/item/kinetic_javelin/javelin)
javelin.max_charges = 1
javelin.exotic_damage_multiplier = 0
/obj/item/kinetic_javelin_core/yellow/on_remove(obj/item/kinetic_javelin/javelin)
javelin.max_charges = initial(javelin.max_charges)
javelin.exotic_damage_multiplier = initial(javelin.exotic_damage_multiplier)
/obj/item/kinetic_javelin_core/yellow/get_effect_description()
return "Striking an enemy while charged discharges the javelin into the enemy, igniting them with brilliant fire. Does no damage with the spear itself."
/obj/item/kinetic_javelin_core/yellow/charged_effect(mob/living/simple_animal/hostile/victim, obj/item/kinetic_javelin/javelin,mob/user)
victim.apply_status_effect(STATUS_EFFECT_HOLY_FIRE)
javelin.remove_charge()
/obj/item/kinetic_javelin_core/purple
name = "Loyal Kinetic Javelin Core"
icon_state = "purple_core"
charged_glow_color = "#900081ff"
javelin_icon_state = "purple"
javelin_item_state = "kinetic_javelin_purple"
/obj/item/kinetic_javelin_core/purple/get_effect_description()
return "Kinetic spear will always be able to be recalled, even when you miss an enemy. Halves flight speed."
/obj/item/kinetic_javelin_core/purple/on_insert(obj/item/kinetic_javelin/javelin)
javelin.always_recall = TRUE
javelin.throw_speed = initial(javelin.throw_speed)/2
/obj/item/kinetic_javelin_core/purple/on_remove(obj/item/kinetic_javelin/javelin)
javelin.always_recall = FALSE
javelin.throw_speed = initial(javelin.throw_speed)
/obj/item/kinetic_javelin/blue
core = /obj/item/kinetic_javelin_core/blue
/obj/item/kinetic_javelin/green
core = /obj/item/kinetic_javelin_core/green
/obj/item/kinetic_javelin/red
core = /obj/item/kinetic_javelin_core/red
/obj/item/kinetic_javelin/yellow
core = /obj/item/kinetic_javelin_core/yellow
/obj/item/kinetic_javelin/purple
core = /obj/item/kinetic_javelin_core/purple