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Port of cocos2d-iphone in C++
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Box2D
CocosDenshion
HelloWorld.android
HelloWorld
TestAudioEngine.uphone
TestAudioEngine.win32
chipmunk
cocos2dx
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tests
.badaprj
.cproject
.gitignore
.project
CHANGELOG
LICENSE.artwork
LICENSE.box2d
LICENSE.chipmunk
LICENSE.cocos2d-x
README.mdown
build-uphone.sh
cocos2d-uphone.sln
cocos2d-win32.sln
cocos2d-win32.vcproj.user
cocos2dx-win32.vcproj.user
manifest.xml

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: only tested on iPhone 4.1 simulator
  • cocos2d-android-ndk: run through HelloWorld on Android 2.1/2.2 emulator & device, test cases will be ported in next 2 weeks
  • cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It runs on PowerVR OpenGL ES 1.1 libraries for win32 system

Document

* Website: www.cocos2d-x.org
* Wiki Entry: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Wiki
* doxygen document of APIs: coming soon!

Contact us

* Forum: http://www.cocos2d-x.org/projects/cocos2d-x/boards/6
* Twitter: http://www.twitter.com/cocos2dx/
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