A sublime syntax for the One Command generator by myself and destruc7i0n.
Generates a self-activating one-command contraption from the current file.
Generates a manually-activated one-command contraption from the current file.
Sorts any entity/player selector tags within the selection by alphabetical order.
Explodes the commands selected, using \ syntax to keep them in the same line in the eyes of the generator.
Compresses \ syntax down to normal lines.
A syntax highlighter for the special syntax accepted by the generator. Uses the file extension .1cc.
Most of the differences between 1CC syntax and regular commands lie in the prepends.
INIT:as a prepend will make the command only run once, when you run the command.COND:as a prepend will make the command only run if the previous one was successful. Not recommended to use on the first command, nor the firstINIT:command.REPEAT:as a prepend will make the command in a repeating command block. This is included to allow for different-speed clocks, and similar functions.BLOCK:as a prepend will use the following command (formatminecraft:BLOCKNAME:DATA) as a normal block instead of a command. This can be used to visually seperate parts of a module; remember thatREPEAT:must be used afterwards to carry the signal.
\ appended to the end of a line will append the next line to the current line.
There's also the DEFINE: syntax, similar to the C #define directive. This allows simpler-to-read blocks of code to be written.
The syntax is DEFINE: identifier replacewith. You can then use this by calling out, anywhere in your code, $identifier.
As with C, DEFINE: can be used to make macros. For example, DEFINE: example(argument) say |argument| and $example("hello") will give you say hello.
There's also UNDEFINE: which will remove that variable's definition.
IMPORT: will import the .1cc file of the same name. IMPORT: test will import the file named test.1cc.