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day 002

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three.js | shader


Catfish,Cod,Salmon,Trout,Halibut...Awww countless fishes, we are so blessed.

learned today

Patterns section from the book of shaders.

Seperate the entire space into brick zones using fract();

 vec2 tile(vec2 _st, float _zoom){
    _st *= _zoom;
    return fract(_st);

Using modular function to detect odd and even section, combining with step(), give each zone an index number.

//  Scale the coordinate system by 2x2
   _st *= 2.0;

// Give each cell an index number // according to its position float index = 0.0;
index += step(1., mod(_st.x,2.0)); index += step(1., mod(_st.y,2.0))*2.0;

// | // 2 | 3 // | //-------------- // | // 0 | 1 // |

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