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Commits on Mar 13, 2012
  1. Merge pull request #896 from Shishioh/develop

    master-lincoln committed Mar 13, 2012
    Portuguese update;
  2. Portuguese update;

    Shishioh committed Mar 13, 2012
Commits on Mar 12, 2012
  1. Added pre-game dowloader.

    Maescool committed Mar 12, 2012
    Necessary native libs and offloaded background sounds to mojamdir (appdir).
    Loading background music from offloaded dir.
    ATTENTION: startup component is no longer MojamComponent but MojamStartup !!!!!
  2. Merge pull request #885 from spidernetlabs/develop

    master-lincoln committed Mar 12, 2012
    Updated texts.txt and texts_it.txt
  3. Merge pull request #891 from Flet/flame

    master-lincoln committed Mar 12, 2012
    added flamethrower weapon and console command to load it
  4. Merge pull request #890 from Flet/allweapons

    Flet committed Mar 12, 2012
    adding allweapons console command to give all weapons
  5. Merge pull request #889 from fierydrake/develop

    Maescool committed Mar 12, 2012
    Fix issue #89: player ported to top-left of map
  6. Merge pull request #844 from Tipaa/feature/weapons

    Maescool committed Mar 12, 2012
    Commit: Added console weapon commands, added Machete, Cannon, Melee, Elephantgun
  7. Fix issue #89: player ported to top-left of map

    fierydrake committed Mar 12, 2012
    Cause was placing an active mouse cursor at the direct
    center of the character (causing the aim vector to have
    no direction) AND firing.
    
    You get warning output even if you aren't firing, but
    you suffer no ill effect. If you are firing, then
    you get ported to the top-left of the map.
    
    Fix is not to update aim vector if the mouse is at
    the center of the character.
Commits on Mar 11, 2012
  1. Merge pull request #886 from Tipaa/issue/lang-select

    master-lincoln committed Mar 11, 2012
    Language Menu on first startup
  2. Undone AL bypass, oops

    Tipaa committed Mar 11, 2012
  3. Cleaned up slightly

    Tipaa committed Mar 11, 2012
Commits on Mar 10, 2012
  1. Synced

    Tipaa committed Mar 10, 2012
  2. Merge pull request #883 from RaXaR/develop

    Ankkah committed Mar 10, 2012
    Tweaked some walltiles. Add 3 new ones.
  3. Merge pull request #884 from Flet/levelist

    Flet committed Mar 10, 2012
    fixing level select so player can actually join a game :P
  4. fixing level select so player can actually join a game :P

    Flet committed Mar 10, 2012
    also added setTCPNoDelay(true) for sockets... might help MP
  5. Merge pull request #882 from RaXaR/turret

    Maescool committed Mar 10, 2012
    Couldn't get used to the desaturated look.
  6. Levellist should not be loaded on startup, will be loaded when needed.

    Maescool committed Mar 10, 2012
    Added space to debug message..
  7. Couldn't get used to the desaturated look. Used reds from CS palette …

    RaXaR committed Mar 10, 2012
    …with more saturation.
Commits on Mar 9, 2012
  1. Merge pull request #879 from joeyismusic/patch-1

    master-lincoln committed Mar 9, 2012
    Update src/com/mojang/mojam/MojamComponent.java
  2. Merge pull request #878 from hammy55/turret-health-bug-fix

    master-lincoln committed Mar 9, 2012
    Turret Health and Placement Bug Fix (Issue #848)
  3. Turret Health and Placement Bug Fix (Issue #848)

    EvanCahill committed Mar 9, 2012
    Fix for Issue #848: When a turret was placed the
    makeUpgradeableWithCosts() and thus the upgradeComplete() methods were
    called unnecesarily, causing the turrets maxHealth to be incremented
    by 10 and its heath to reset. This was fixed by moving the makeUpgradable
    call from init to the constructor similar to the harvester.