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Branch: master
Commits on May 31, 2019
  1. input_common/sdl/sdl_impl: Silence sign conversion warnings

    lioncash authored and ReinUsesLisp committed May 29, 2019
    Makes the conversions explicit, as opposed to implicit.
  2. common/math_util: Provide a template deduction guide for Common::Rect…

    lioncash authored and ReinUsesLisp committed May 29, 2019
    …angle
    
    Allows for things such as:
    
    auto rect = Common::Rectangle{0, 0, 0, 0};
    
    as opposed to being required to explicitly write out the underlying
    type, such as:
    
    auto rect = Common::Rectangle<int>{0, 0, 0, 0};
    
    The only requirement for the deduction is that all constructor arguments
    be the same type.
Commits on May 30, 2019
  1. Merge pull request #1931 from DarkLordZach/mii-database-1

    bunnei committed May 30, 2019
    mii: Implement MiiManager backend and several mii service commands
  2. Merge pull request #2431 from DarkLordZach/game-list-cache

    bunnei committed May 30, 2019
    yuzu: Implement a caching mechanism for the game list
  3. main: Remove extraneous comment

    DarkLordZach committed May 30, 2019
Commits on May 29, 2019
  1. Merge pull request #2446 from ReinUsesLisp/tid

    bunnei committed May 29, 2019
     shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
  2. Merge pull request #2518 from ReinUsesLisp/sdl2-window

    bunnei committed May 29, 2019
     yuzu_cmd: Split emu_window OpenGL implementation into its own file
Commits on May 27, 2019
  1. Merge pull request #2519 from lioncash/sign

    bunnei committed May 27, 2019
    loader/nso, core/core_timing_util: Silence sign-comparison warning
  2. Merge pull request #2524 from ReinUsesLisp/fixup-extension

    bunnei committed May 27, 2019
    gl_shader_gen: Always declare extensions after the version declaration
  3. gl_device: Add commentary to AOFFI unit test source code

    ReinUsesLisp committed May 27, 2019
    The intention behind this commit is to hint someone inspecting an
    apitrace dump to ignore this ill-formed GLSL code.
  4. gl_shader_gen: Always declare extensions after the version declaration

    ReinUsesLisp committed May 27, 2019
    This addresses a bug on geometry shaders where code was being written
    before all #extension declarations were done. Ref to #2523
Commits on May 26, 2019
  1. game_list_worker: Add better error handling to caching

    DarkLordZach committed May 26, 2019
  2. game_list: Implement caching for game list

    DarkLordZach committed Apr 23, 2019
    Preserves list of add ons and the icon, which are the two costliest parts of game list population.
  3. emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy

    ReinUsesLisp committed May 25, 2019
    There's no performance improvement in passing an unsigned pair by
    reference.
  4. Merge pull request #2516 from lioncash/label

    bunnei committed May 26, 2019
    renderer_opengl/utils: Use a std::string_view with LabelGLObject()
  5. Merge pull request #2509 from lioncash/aoc

    bunnei committed May 26, 2019
    service/aoc_u: Minor cleanup
  6. Merge pull request #2511 from lioncash/file-str

    bunnei committed May 26, 2019
    common/file_util: Minor cleanup
  7. Merge pull request #2517 from lioncash/hotkey

    bunnei committed May 26, 2019
    configure_hotkeys: Minor cleanup
Commits on May 25, 2019
  1. core_timing_util: Silence sign-comparison warnings

    lioncash committed May 25, 2019
    We can just make the conversion explicit instead of implicit here to
    silence -Wsign-compare warnings.
  2. loader/nso: Silence sign-comparison warning

    lioncash committed May 25, 2019
    This was previously performing a size_t == int comparison. Silences a
    -Wsign-compare warning.
  3. configure_hotkeys: Remove unnecessary Settings::Apply() call

    lioncash committed May 25, 2019
    Nothing from the hotkeys dialog relies on this call occurring, and is
    already called from the dialog that calls applyConfiguration().
  4. configure_hotkeys: Tidy up key sequence conflict error string

    lioncash committed May 25, 2019
    Avoids mentioning the user and formalizes the error itself.
  5. configure_hotkeys: Change critical error dialog into a warning dialog

    lioncash committed May 25, 2019
    critical() is intended for critical/fatal errors that threaten the
    overall stability of an application. A user entering a conflicting key
    sequence is neither of those.
  6. configure_hotkeys: Move conflict detection logic to IsUsedKey()

    lioncash committed May 25, 2019
    We don't need to extract the entire set of hotkeys into a list and then
    iterate through it. We can traverse the list and early-exit if we're
    able to.
  7. configure_hotkeys: Remove unused EmitHotkeysChanged()

    lioncash committed May 25, 2019
    1. This is something that should be solely emitted by the hotkey dialog
    itself
    2. This is functionally unused, given there's nothing listening for the
    signal.
  8. sequence_dialog: Reorganize the constructor

    lioncash committed May 25, 2019
    The previous code was all "smushed" together wasn't really grouped
    together that well.
    
    This spaces things out and separates them by relation to one another,
    making it easier to visually parse the individual sections of code that
    make up the constructor.
  9. sequence_dialog: Remove unnecessary horizontal specifier

    lioncash committed May 25, 2019
    QDialogButtonBoxes are horizontal by default.
  10. renderer_opengl/utils: Use a std::string_view with LabelGLObject()

    lioncash committed May 25, 2019
    Uses a std::string_view instead of a std::string, given the pointed to
    string isn't modified and is only used in a formatting operation.
    
    This is nice because a few usages directly supply a string literal to
    the function, allowing these usages to otherwise not heap allocate,
    unlike the std::string overloads.
    
    While we're at it, we can combine the address formatting into a single
    formatting call.
  11. Merge pull request #2513 from lioncash/string

    bunnei committed May 25, 2019
    yuzu/main: Specify string conversions explicitly
  12. Merge pull request #2358 from ReinUsesLisp/parallel-shader

    bunnei committed May 25, 2019
    gl_shader_cache: Use shared contexts to build shaders in parallel at boot
  13. yuzu/CMakeLists: Disable implicit QString conversions

    lioncash committed May 25, 2019
    Now that all of our code is compilable with implicit QString
    conversions, we can enforce it at compile-time by disabling them.
  14. yuzu/applets/software_keyboard: Remove unused assert header

    lioncash committed May 25, 2019
    This isn't actually used anywhere, so it can be removed.
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