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General fixes to Async GPU #2912
In technical terms this PR takes care of correcting:
What it means for the user:
Known issues remaining:
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
…uire. This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present.
bunnei merged commit
Oct 16, 2019
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