Building for macOS
Note: Mac OS is no longer supported due to Apple deprecating OpenGL and their current version not supporting the OpenGL extensions we require.
It's recommended that you use Homebrew to install dependencies. You'll need to download and install the following to build yuzu:
brew install pkgconfig)
brew install sdl2)
brew install qt5) (Note: If you have Qt4 installed, then you will need to remove it before building.
brew unlink qt4)
brew install cmake)
- A recent version of Xcode and the Xcode command line tools
Cloning yuzu with Git
git clone --recursive https://github.com/yuzu-emu/yuzu cd yuzu git submodule update --init --recursive
First of all, you have to tell CMake where Qt5 is installed (add this line to ~/.profile if you want to make this permanent):
export Qt5_DIR=$(brew --prefix)/opt/qt5
Now you can generate makefiles for the build:
export MACOSX_DEPLOYMENT_TARGET=10.12 mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release
yuzu_qt.app application bundle will now be present under
build/bin/. Note that this is non-portable and only works on your machine.
For portability of the appbundle between machines please refer to this script.