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A cook's adventure
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dist
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.travis.yml
Chef.hpp
ColorTextureProgram.cpp
ColorTextureProgram.hpp
Dish.hpp
DrawSprites.cpp
DrawSprites.hpp
Empty.hpp
GL.cpp
GL.hpp
Goal.hpp
Ground.hpp
Ingredient.hpp
Jamfile
Load.cpp
Load.hpp
MenuMode.cpp
MenuMode.hpp
Mode.cpp
Mode.hpp
NEST.md
Npc.hpp
Part.hpp
README.md
Sound.cpp
Sound.hpp
Sprite.cpp
Sprite.hpp
StoryMode.cpp
StoryMode.hpp
data_path.cpp
data_path.hpp
gl_compile_program.cpp
gl_compile_program.hpp
gl_errors.hpp
glcorearb.h
load_opus.cpp
load_opus.hpp
load_save_png.cpp
load_save_png.hpp
load_wav.cpp
load_wav.hpp
main.cpp
make-GL.py
pack-sprites.cpp
read_write_chunk.hpp
screenshot.png
windows_build.bat

README.md

CookMap

Author: Xuyang Fang, Zihao He, Junjie Wang, Haomin Wang

Website: https://git.hzh0512.com/p/cookmap

Design: This is a 2D adventure game where player has to collect ingredients, try out different recipes and find the ultimate delicacy.

Screen Shot:

Screen Shot

How To Play: Press A/D to move left/right. Press SPACE to jump. Drag items to the pot to cook! Drag anything you don’t want to the trash can! Drag dish to the guard to bribe! Drag dish to self to unlock superpower or gain energy!

Sources: The Chef character asset is purchased from Unity Asset Store. Alien and background assets are purchased from Kenney.nl. All icon assets are purchased from flaticon.com. All music assets are downloaded from freepd.com and freesound.com. The rope font comes from https://sourceforge.net/projects/rods-custom-font-xcf-files/ . This game was built with NEST.

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