• Creating Z88 Applications
  • Introduction
  • Constructing the Application Dor
  • Handling Redrawing of the Screen
  • Menus and Topics
  • Application Types
  • Tuning options
  • Bad, but not so bad Applications
  • Good Applications
  • Changing the origin of the Application
  • Using a Near Heap
  • Using the Far Heap
  • Overview & Limitations
  • Compiler Directives
  • Allocating and using far memory
  • Implementation details
  • Memory overheads
  • The pool table
  • The malloc table
  • Allocation method
  • Deallocation method