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Feb 20, 2014

  1. Code Signing issues

    authored
  2. Ilya Kulakov

    Refs #13. Don't crash when unable to create pixel buffer.

    authored

Jan 31, 2014

  1. Cleanup

    authored

Dec 21, 2013

  1. Positioning issues of object in QL plugins

    Additional cleanup
    authored

Dec 18, 2013

  1. Optimized Mill GCode Rendering in GCodeView

    authored
  2. Mill Gcode Parser

    … and general cleanup
    authored

Dec 17, 2013

  1. No color blending in extrusionOff lines

    authored
  2. New color palettes for gcode display

    Integrated dual extrusion color palettes with singe extrusion palette
    authored
  3. Switched P3DParsedGCode to optimized format for OpenGL VBO drawing

    The parsed gcode is now rendered directly into a vertexarray buffer (instead of an array of pane arrays, containing color and Vector3 objects). The vertex array buffer can used directly to create a VBO.
    The panes are indexed in a new Array paneIndex. This array contains for each pane the index of its first vertex in the vertex array and the min and max layer height in the pane.
    Each vertex in the vertex array buffer contains 4 GLfloat color values (RGBA) and 4 GLfloat coordinate values (XYZW, W=0).
    authored

Dec 16, 2013

  1. Moved ParsedGCode & GCodeStatistics into P3DCore.framework

    Splitted ParsedGCode to P3DParsedGCodeBase and P3DParsedGCodePrinter (for easier extendibility)
    authored
  2. Silence static analyzer warning

    authored
  3. Fixed extrusion color changes (i.e. new color for each extrusion on/o…

    …ff change) for 5D code
    
    Re-enabled correct color codes for legacy gcode (M101/M103 extrusion on/off)
    authored
  4. GCode Quicklook plugin: Better preview generation code (5D) and autom…

    …atic platform size and centering
    authored
  5. Switched STL Quicklook plugin to VBOs.

    Automatic platform size and automatic centering of previewed object
    authored

Dec 15, 2013

  1. Switched Arrow-Drawing from DisplayLists to VBO

    authored
  2. Optimizing OpenGL rendering & bug fixes

    authored
  3. Fullscreen mode & Toolbar toggle

    authored
  4. Moved Platform rendering to ThreeDPreviewView base class

    authored

Dec 14, 2013

  1. Switched STLPreviewView from immediate mode to VBO drawing

    Also added max height display to platform display
    authored
  2. Automatic normal on STL files without normals

    Better light in STL preview
    authored
  3. Fixes

    authored
  4. Fixed an issue with calculating print time

    authored
  5. Fixed refresh issues when switching machine preferences

    authored
  6. Filament Diameter is now part of the new P3DPrinterDriverBase class

    - P3DMillDriverBase added
    - switched current concrete drivers to new base classes
    - GCodeStatistics now a full ObjC class with properties (no more public ivars)
    authored
  7. Added a Generic Mill driver

    authored

Dec 13, 2013

  1. P3DMachineDriverBase properties modernized

    authored

Dec 12, 2013

  1. Guarantee at least one Generic3DPrinter device

    Rename Makerbot driver to Cupcake
    authored
  2. Generic3DPrinter Virtual Device

    - Removed experimental switch for Printing Devices in preferences (it’s now alway on by default)
    - Switching the machine in the Preview Document window now functional
    
    also:
    - fixed NSLog calls (moved to PSLog/PSErrorLog)
    authored
  3. Debugging enhancements in Quicklook plugin (Gcode)

    authored
  4. Modernizing DevSupport template sources

    authored

Dec 07, 2013

  1. There’s an OpenGL problem with the Quicklook generators (at least) on…

    … OS X 10.9.
    
    These changes implement better error checking and a fallback to the standard file icon in case Quicklook generation fails. This should solve performance problems with the Quicklook generators until the OpenGL problem is solved.
    authored
  2. Fixed some memory issues

    Experimental Slice&Dice functionality is now optional (and switched off by default)
    authored

Dec 06, 2013

  1. Move Pleasant3D from GC to ARC

    General code cleanup
    authored
  2. Move Slice from GC to ARC

    authored
  3. Move GCodeImport from GC to ARC

    authored
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