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//COCOS2D ZJoystick API (Version1.3)
[Version 1.3 Updates]
1.) Added new protocol method:
-(void)joystickControlDidUpdate:(id)joystick toXSpeedRatio:(CGFloat)xSpeedRatio toYSpeedRatio:(CGFloat)ySpeedRatio
This protocol method is used to acquire the ZJoystick object itself, XSpeed and YSpeed ratio.
2.) Added "joystickTag" variable; this is used to identify which joystick is controlling. Used in our new protocol method implementation.
See example below:

-(void)joystickControlDidUpdate:(id)joystick toXSpeedRatio:(CGFloat)xSpeedRatio toYSpeedRatio:(CGFloat)ySpeedRatio{
    //cast ZJoystick class to joystick parameter to gain actual class object
    ZJoystick *zJoystick = (ZJoystick *)joystick;
    //we only move this object if the joystick controlling is the 999th tagged joystick.
    if (zJoystick.joystickTag == 999) {
        CGFloat xPos = globalSprite.position.x;
        CGFloat yPos = globalSprite.position.y;
        globalSprite.position = ccp(xPos + xSpeedRatio, yPos + ySpeedRatio); 
3.) Modified some methods to be more readable
4.) Updated MyJoystick example.
5.) Added MIT License
//COCOS2D ZJoystick API (Version1.2)
[Version 1.2 Updates]
1.) Updated protocol declaration
2.) Updated protocol method calls
3.) Added variable to set values for Joystick Radius
//COCOS2D ZJoystick API (Version1.1)
[Version 1.1 Updates]
1.) Updated the API to allow more than one joysticks in a screen to control   object(s).
2.) Added ccTouchCancelled that calls the ccTouchEnded to allow other joysticks to work (Thanks to Joey Hengst for pointing this out)
//COCOS2D ZJoystick API (Version1.0)
//Interface and Implementation Files (REQUIRED)
ZJoystick.h - joystick interface file
ZJoystick.m - joystick implementation file

//Sample Image files used in the example code below 
background.png - screen background
Joystick_norm.png - (Our Joystick)
JoystickContainer_trans.png - rest state (Joystick Container, serves as the Joystick background)
JoystickContainer_norm.png - active state (Joystick Container, serves as the Joystick background)


1.) import Joystick header file -> #import "ZJoystick.h"
2.) Add <ZJoystickDelegate> in the interface declaration
3.) then add these codes below to any of your scenes


//Controlled Object
CCSprite *controlledSprite  = [CCSprite spriteWithFile:@"Joystick_norm.png"];
controlledSprite.position   = ccp(winSize.width/2, winSize.height/2);   
[self addChild:controlledSprite];
ZJoystick *_joystick	= [ZJoystick joystickNormalSpriteFile:@"JoystickContainer_norm.png" selectedSpriteFile:@"JoystickContainer_trans.png" controllerSpriteFile:@"Joystick_norm.png"];
_joystick.position	= ccp(_joystick.contentSize.width/2, _joystick.contentSize.height/2);
_joystick.delegate	= self;				//Joystick Delegate
_joystick.controlledObject  = controlledSprite;     //we set our controlled object which the blue circle
_joystick.speedRatio         = 2.0f;                //we set speed ratio, movement speed of blue circle once controlled to any direction
_joystick.joystickRadius     = 50.0f;               //Added in v1.2
[self addChild:_joystick];


//ZJoystick also has three delegate methods that you could use

//You can implement any of these protocol methods if you want.



//You can see the blue circle at the center and the joystick at the lower left corner
//try controlling the joystick and you can see this blue circle moving as you please.

//ZIP file
Added a ZIP file there ( which is a sample project that you could use.

Check the blog post tutorial on how to use ZJoystick:

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