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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<h1>TUIO C++ Reference Implementation and Demo Applications</h1>

Copyright (c) 2005-2009 <a href="http://modin.yuri.at/">Martin Kaltenbrunner</a>. 
This software is part of <a target="new" href="http://reactivision.sourceforge.net/">reacTIVision</a>, an open source fiducial tracking and multi-touch framework based on 
computer vision. For further information on the TUIO protocol and framework, please visit <a target="new" href="http://www.tuio.org/">TUIO.org</a>

<h2>Demo Applications:</h2>

This package contains two demo applications which are able
to receive TUIO messages from any TUIO enabled multitouch or object tracking application.
<li><b>TuioDump</b>: prints the TUIO events directly to the console
<li><b>TuioDemo</b>: graphically displays the object and cursor states on the screen
<li><b>SimpleSimulator</b>: a simple TUIO simulator that demonstrates the use of the TuioServer class 
You can use these TUIO client and server demo applications for debugging purposes,
and using them as a starting point for the development of you own open source
C++ applications implementing the TUIO protocol.
Pressing F1 will toggle FullScreen mode within the TuioDemo,
pressing ESC or closing the Window will end the application.
Hitting the V key will print the received TUIO events to the console.
Dragging the mouse will generate TUIO cursor events within the SimpleSimulator. 
Pressing the SHIFT key while clicking, will produce "sticky" cursors.
Hitting the V key will print the generated TUIO events to the console.
Keep in mind to make your graphics scalable for the varying
screen and window resolutions. A reasonable TUIO application
will run in fullscreen mode, although the windowed mode might
be useful for debugging purposes or working with the Simulator.

<h2>Application Programming Interface:</h2>

First you need to create an instance of <b>TuioClient</b>. This class
is listening to TUIO messages on the specified port and generates
higher level messages based on the object events. The method <b>connect(true)</b>
will start the TuioClient in a blocking mode, simply calling <b>connect()</b>
will start the TuioClient in the background. Call <b>disconnect()</b> in
order to stop listening to incoming TUIO messages.
Your application needs to implement the <b>TuioListener</b> interface,
and has to be added to the TuioClient in order to receive TUIO callback messages.

A TuioListener needs to implement the following methods:

<li><b>addTuioObject(TuioObject *tobj)</b>
this is called when an object becomes visible
<li><b>removeTuioObject(TuioObject *tobj)</b>
an object was removed from the table
<li><b>updateTuioObject(TuioObject *tobj)</b>
an object was moved on the table surface
<li><b>addTuioCursor(TuioCursor *tcur)</b>
this is called when a new cursor is detected
<li><b>removeTuioCursor(TuioCursor *tcur)</b>
a cursor was removed from the table
<li><b>updateTuioCursor(TuioCursor *tcur)</b>
a cursor was moving on the table surface
<li><b>refresh(TuioTime bundleTime)</b>
this method is called after each bundle,
use it to repaint your screen for example

Typically you will need just the following code to start with:

MyTuioListener listener; // defines a TuioListener
TuioClient client(port); // creates the TuioClient
client.addTuioListener(&amp;listener); // registers the TuioListener
client.connect(); // starts the TuioClient

Each object or cursor is identified with aunique session ID, that is maintained
over its lifetime. Additionally each object carries fiducial ID that corresponds
to its attached fiducial marker number. The finger ID of the cursor object is always
a number in the range of all currently detected cursor blobs.
The <b>TuioObject</b> and <b>TuioCursor</b> references are updated automatically by the TuioClient
and are always referencing the same instance over the object lifetime.
All the TuioObject and TuioCursor attributes are encapsulated and can be
accessed with methods such as <b>getX()</b>, <b>getY()</b> and <b>getAngle()</b> and so on.
TuioObject and TuioCursor also have some additional convenience methods
for the calculation of distances and angles between objects. The <b>getPath()</b>
method returns a Vector of TuioPoint representing the movement path of the object.
Alternatively the TuioClient class contains some methods for the polling
of the current object and cursor state. There are methods which return
either a list or individual object and cursor objects. The TuioObject and
TuioCursor classes have been added as a container which also can be used
by external classes.

<li><b>getTuioObjects()</b> returns a Vector&lt;TuioObject*&gt; of all currently present TuioObjects
<li><b>getTuioCursors()</b>  returns a Vector&lt;TuioObject*&gt; of all currently present TuioCursors
<li><b>getTuioObject(long s_id)</b>  returns a TuioObject* or NULL depending on its presence
<li><b>getTuioCursor(long s_id)</b>  returns a TuioCursor* or NULL depending on its presence

<h2>Building the Examples:</h2>
This package includes project files for Visual Studio .NET and XCode as well as a simple Linux Makefile for building the example applications.
The Win32 project already include the necessary libraries, to build the GUI example for Mac OS X and Linux make sure you have the SDL, 
OpenGL and GLUT libraries and headers installed on your system.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA02111-1307USA


This package uses the <a target="new" href="http://www.audiomulch.com/~rossb/code/oscpack/">oscpack</a> OpenSound Control library, 
and the <a target="new" href="http://www.libsdl.org/">SDL</a> graphics library.