Squid for Everyone!
This is the open-source C# (mono) implementation of Squid, a twin-stick shmup I developed a few years ago with a friend. You may remember it from its tenure as an Xbox 360 game. This project takes on a new life every couple of years as a way to learn a new platform or language by porting it — to spread the love, it's here on github so anyone can use it to get started making their own game.
You are Squid — a cargo shuttle trapped in a space warzone! With no weapons to speak of, the only option you have is to outmaneuver your enemies by redirecting enemy fire back into them. Supporting up to 4-player local co-op, stay alive as long as you can to rack up the high score.
Requirements & Setup
Originally built with XNA 3.0, this port uses on Mono 5.8 with Monogame 3.6. YMMV on a given operating system, but for Debian based linux such as Ubuntu, you'll need the following to develop
sudo apt-get install libopenal-dev sudo apt-get install mono-complete sudo apt-get install referenceassemblies-pcl
You'll also need Monodevelop 6 specifically for Monogame 3.6, so grab it:
wget https://github.com/cra0zy/monodevelop-run-installer/releases/download/184.108.40.2068-1/monodevelop-220.127.116.118-1.run chmod +x monodevelop-18.104.22.1688-1.run sudo ./monodevelop-22.214.171.1248-1.run
And finally monogame itself:
wget http://www.monogame.net/releases/v3.6/monogame-sdk.run chmod +x monogame-sdk.run sudo ./monogame-sdk.run
© 2018 — Sam Zeckendorf
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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