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Pre-release

@zeiban zeiban released this Sep 16, 2013

  • Fixed a memory leak with snd2wav.
  • Optimized snd2wav to perform better and now much faster.
Assets 3
Pre-release

@zeiban zeiban released this Aug 2, 2013 · 4 commits to master since this release

  • Fixed a memory issue with mip maps smaller than 4x4.
Assets 3
Pre-release

@zeiban zeiban released this Aug 2, 2013 · 8 commits to master since this release

  • Added warning for unknown command-line params.
  • Added -lod switch to ski2obj to specify level of detail to extract. 1=High, 2=Medium and 3= Low
  • Fixed switch parsing bug.
  • Added -mml switch to specify the mipmap level to extract. Largest mipmap starts at 0 and gets progressively smaller by a factor of 2 as the level becomes larger.
Assets 3
Pre-release

@zeiban zeiban released this Aug 1, 2013 · 16 commits to master since this release

  • Fixed switch parsing issue with -n switch
  • Added -oa switch to tex2png, mes2obj, ski2obj to make the alpha channel in output textures opaque.
Assets 3
Pre-release

@zeiban zeiban released this Jul 28, 2013 · 21 commits to master since this release

  • Add a depth value to the -n switch for mes2obj and ski2obj to allow sub directories to be generated based off asset names using "_" (underscore) as a delimiter.
  • Cleanup of Usage for mes2obj and ski2obj for better readability. It was exceeding 80 chars and were wrapping
Assets 3
Pre-release

@zeiban zeiban released this Jul 27, 2013 · 31 commits to master since this release

  • Added support for skinned mesh extraction with ski2obj
  • Moved rmidlib code to wadlib
  • Cleaned up and standardized the usage for all the tools. Use -h to see usage.
  • Initial internal DDS export support. Cubemaps are not supported yet.
Assets 3
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