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A port of SDL 1.3 to the free PS3 SDK PSL1GHT
C Shell Objective-C C++ Other

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VisualCE
Xcode-iPhoneOS Removed buggy and LGPL MMX mixing routines.
Xcode Removed buggy and LGPL MMX mixing routines.
acinclude Ozkan Sezer to slouken
android-project Try to create an OpenGL ES 2.0 context on Android and successfully fa…
build-scripts JANITORIAL: Fix SDL_revision.h generation
include
src Merge pull request #10 from bgK/keyboard
test HG: Merged lastest changes from HG
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment.
.hgignore Removed obsolete test program
.indent.pro
Android.mk
BUGS Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Borland.html *** empty log message ***
Borland.zip
COPYING
CREDITS Removed outdated Atari support
INSTALL
Makefile.ds Removed buggy and LGPL MMX mixing routines.
Makefile.in Make it possible to run "make dist" from a separate build directory.
Makefile.minimal Made it possible to build SDL from a fresh checkout without any addit…
Makefile.pandora Hello Sam.
Makefile.wiz Scott to slouken
NOTES Added notes on the next steps for SDL 1.3
README
README-SDL.txt Updated documentation to reflect new license
README.BeOS Added a reminder on where to put libSDL.so
README.DirectFB Updated the DirectFB support, from Couriersud
README.HG Whitespace change in a README.
README.MacOSX Added information about gcc-fat.sh to README.MacOSX
README.PSL1GHT Updated for PSL1GHT-v2
README.Platforms
README.Porting Added the dummy audio driver to instructions
README.Watcom Fixed bug #818
README.WinCE Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
README.android
README.ds NDS update
README.gesture
README.iphoneos Added README.touch and README.gesture. Moved touchtest/gestureSDLTest…
README.pandora OpenPandora support added by David Carré
README.touch Fixed some typos in the documentation
SDL.spec.in
TODO Working on Cocoa implementation.
UNDER_CONSTRUCTION.txt SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
VisualC.html Removed newline, to make sure revision control post-commit hook is wo…
Watcom-Win32.zip
WhatsNew Clearing the API changes for the 1.3.0 release
autogen.sh
configure.in
script.sh
sdl-config.in Merged r3002:3003 from branches/SDL-1.2: libdir fix in sdl-config and…
sdl.m4 Fixed bug 978
sdl.pc.in

README

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

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