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Commits on Feb 28, 2014
  1. player: fix crash on vo change. must set player's renderer first to

    wang-bin committed Feb 28, 2014
    avoid rendering on deleted renderer
  2. gl: correct tex coord to avoid the useless bytes for alignment.

    wang-bin committed Feb 28, 2014
    TODO:
    still has a very thin line.
    planeWidth() is wrong if planeCount() > channels()
Commits on Feb 27, 2014
  1. gl: fix wrong texture size. no green lines.

    wang-bin committed Feb 27, 2014
    BUG:
    may be a green rect at right. check texture size and
    frame.width*bytesOfGLFormat?
  2. al: fix var name conflicting

    wang-bin committed Feb 27, 2014
Commits on Feb 26, 2014
  1. gl: fix wrong size when texture created. yuv2rgb using glsl now works!

    wang-bin committed Feb 26, 2014
    TODO:
    there are green lines or crash for some video. alignment?
Commits on Feb 24, 2014
Commits on Feb 23, 2014
Commits on Feb 22, 2014
  1. gl: use shader file for rgb

    wang-bin committed Feb 22, 2014
Commits on Feb 21, 2014
  1. gl: textures for packed plane

    wang-bin committed Feb 21, 2014
  2. add VideoFormat.channels

    wang-bin committed Feb 21, 2014
Commits on Feb 20, 2014
  1. cuda: interlaced frame

    wang-bin committed Feb 20, 2014
Commits on Feb 19, 2014
  1. cuda: now it can decode and display. but still buggy

    wang-bin committed Feb 19, 2014
    only floating context can decode correctly
  2. call prepare automatically if resampler's parameter changed.

    wang-bin committed Feb 19, 2014
    TODO: set a flag to enable/disable auto prepare. also for ImageConverter
Commits on Feb 18, 2014
  1. README: add contributor @sladage

    wang-bin committed Feb 18, 2014
  2. add cuda decoder. not work.

    wang-bin committed Feb 18, 2014
    cuvidDecodePicture: CUDA_ERROR_INVALID_VALUE
    cuvidMapVideoFrame: CUDA_ERROR_MAP_FAILED
    TODO:
    nal, sps, pps
    floating context
    cuda gl
    fields
Commits on Feb 16, 2014
  1. gl: add yuv to rgb shader

    wang-bin committed Feb 16, 2014
    result color is wrong, shader seems right. may be some mistakes in c++
    code
  2. gl: fix bind error. set uniform after planes uploaded

    wang-bin committed Feb 16, 2014
    swap plane using uniform after all texture binded
Commits on Feb 15, 2014
  1. do not send invalid frame to renderers. no flicker. also fix issue 156

    wang-bin committed Feb 15, 2014
    d2d renderer crashes when rendering an invalid frame.
Commits on Feb 14, 2014
  1. player: reset roi on play start

    wang-bin committed Feb 14, 2014
Commits on Feb 13, 2014
  1. gl: use glTexSubImage2D

    wang-bin committed Feb 13, 2014
    TODO: always has gl error
  2. gl: misc

    wang-bin committed Feb 13, 2014