A voxel based client/server adventure game
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glm
models
shaders
shapes
sounds
textures
ui
vsfl
win32
.gitignore
AUTHORS.md
BlenderModel.cpp
BlenderModel.h
BuildingBlocks.cpp
BuildingBlocks.h
COPYING.txt
ChunkBlocks.cpp
ChunkBlocks.h
ChunkObject.cpp
ChunkObject.h
ChunkProcess.cpp
ChunkProcess.h
Disclaimer.rtf
DrawText.cpp
DrawText.h
DrawTexture.cpp
DrawTexture.h
Ephenation.iss
EphenationClientLinux.cbp
EphenationClientMinGW.cbp
HealthBar.cpp
HealthBar.h
Inventory.cpp
Inventory.h
Makefile
Makefile.mingw
Map.cpp
Map.h
MonsterDef.cpp
MonsterDef.h
Options.cpp
Options.h
README.md
RandomMonster.cpp
RandomMonster.h
ScrollingMessages.cpp
ScrollingMessages.h
SoundControl.cpp
SoundControl.h
SuperChunkManager.cpp
SuperChunkManager.h
TSExec.cpp
TSExec.h
Teleport.cpp
Teleport.h
alut.dll
assert.cpp
assert.h
billboard.cpp
billboard.h
chunk.cpp
chunk.h
chunkcache.cpp
chunkcache.h
client_prot.h
connection.cpp
connection.h
crypt.cpp
crypt.h
ephenation.ico
ephenation.rc
ephenation.res
gamedialog.cpp
gamedialog.h
imageloader.cpp
imageloader.h
main.cpp
make-release
modes.cpp
modes.h
monsters.cpp
monsters.h
msgwindow.cpp
msgwindow.h
mythread.h
object.h
opengl.supp
otherplayers.cpp
otherplayers.h
parse.cpp
parse.h
player.cpp
player.h
primitives.cpp
primitives.h
readme.txt
render.cpp
render.h
rendercontrol.cpp
rendercontrol.h
shadowconfig.h
shadowrender.cpp
shadowrender.h
simplexnoise1234.cpp
simplexnoise1234.h
textures.cpp
textures.h
timemeasure.cpp
timemeasure.h
uniformbuffer.cpp
uniformbuffer.h
vcredist_x86.exe
worsttime.cpp
worsttime.h

README.md

ephenation-client

Ephenation is a MMORPG client-server game. The purpose of the game is to allow adventures in an unlimited world and to their your own adventures. The server is designed to handle large amount (~10000) of players.

The server is designed to run on a Linux platform, and the client is design to run on both Windows and Linux (based on OpenGL 3.3).

See Ephenation server wiki for server documentation and Ephenation client wiki for client documentation.

There is a page about the game progress at Google+ and a blog about some of the OpenGL experiences Ephenation OpenGL.

Pict