From 7581ba887b5b34a86c594c90bfb3c3c6127b699c Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 10 May 2024 20:40:54 +0200 Subject: [PATCH] 13.0i --- changelog.txt | 13 ++++++++++++- hyper.h | 4 ++-- 2 files changed, 14 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index 4883a65d6..b2fca66e9 100644 --- a/changelog.txt +++ b/changelog.txt @@ -5219,7 +5219,6 @@ Bug fixes: 2024-05-09 10:45 Update 13.0h -- some leaderboards still activated when custom_land_list was used - Orb of Summoning now works on deep water, shallow water, and Camelot moat tiles - more settings for minefield graphics - removed Haunted and Elemental from the landscape mode @@ -5229,6 +5228,7 @@ Bug fixes: - fixed the Yendor beacon to appear in the correct place (usually on the boundary, not the closest visible tile) Minor bug fixes: +- some leaderboards still activated when custom_land_list was used - fixed CR3 generated in CR2 layout - fixed CR2 generated in CR3/CR4 layouts - fixed single wrong tile of the first land when safetying in landscape etc @@ -5238,3 +5238,14 @@ Minor bug fixes: - fixed a crash setting landscape_div to 0 - fixed a crash with irregular spherical maps - show weapon watermark with geometric xbow (thanks to @jlm) + +2024-05-10 19:36 Update 13.0i + +- reverted numlock fix on MAC since it apparently does not work as expected +- right shift no longer assumes mouse-strafe if no mouse moved +- fixed the "display zeros in minefield" option +- fixed crashes when adding/deleting colors +- rosewaves no longer go through the fake cells in Crystal World +- changed the guarding in Power landscape +- display Compass and Orb of Yendor beacon on radar +- fixed some problems with tides (thanks to jlm) diff --git a/hyper.h b/hyper.h index e60fa0bfd..b6a33d3bc 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "13.0h" -#define VERNUM_HEX 0xAA08 +#define VER "13.0i" +#define VERNUM_HEX 0xAA09 #include "sysconfig.h"