A 3D graphics engine for the Cell Broadband Engine processor.
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examples
freezer
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COPYING
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Makefile.am
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acinclude.m4
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README

This is Freezer, a 3D graphics engine for the Cell Broadband Engine
processor.

This package contains a library which implements a 3D engine and software
renderer for computers having a Cell Broadband Engine processor, such as
Sony's PlayStation 3.

Requirements
------------
 - A computer with Cell B.E. processor, running a Linux-based operating
system. A PS3 (phat model, with firmware <= 3.15) is the right machine to
use. Using an IBM Cell blade (QS20/QS21/QS22), or even IBM's Cell system
simulator should work aswell, at the price of no video output through
framebuffer (you can still try the SDL output interface, who knows).
 - The required libraries are : libspe2. Yes, that's all.
 - Optional libraries : SDL.

Setup
-----
 - If not compiling Freezer from a tarball, you first need to create the
 required autotools files by running the bootstrap script:
  $ ./bootstrap
 - Configure and build the library:
  $ ./configure
  $ make
 - As the system administrator (commonly known as 'root'), install the
 library:
  $ make install

Create your own programs
------------------------
The Freezer API documentation is available from the Freezer website (see
below).


You still can read the comments in the code, or start and try to compile and
execute the example programs in the examples/ directory.


Freezer on the web
------------------
The home site of this package is http://freezer.sector1.fr/.

The latest revision of the Freezer source code can be retrieved from Github at
the following url: http://github.com/fgalea/freezer


Problems reporting
------------------
Report problems with this package to Francois Galea <fgalea@free.fr>.

June 2010