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forgot to toLower() url slug for internal links so some indexes were …

…broken.
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ArendDanielek committed Oct 18, 2018
1 parent 1bc6095 commit dc8f7b746b92ae522ae362298584d915529b6d57
Showing with 715 additions and 715 deletions.
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  119. +11 −11 zero_editor_documentation/zeromanual/physics/physicstroubleshooting/whyaretheynotcolliding.markdown
  120. +7 −7 zero_editor_documentation/zeromanual/physics/rigidbody.markdown
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@@ -1,28 +1,28 @@
|Methods|Properties|Base Classes|Derived Classes|
|---|---|---|---|
| |[ Name](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/resource.markdown#name-zero-engine-documen)|EventObject|[animation](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/animation.markdown)|
| | | |[archetype](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/archetype.markdown)|
| | | |[dataresource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/dataresource.markdown)|
| | | |[documentresource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/documentresource.markdown)|
| | | |[font](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/font.markdown)|
| | | |[genericphysicsmesh](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/genericphysicsmesh.markdown)|
| | | |[heightmapsource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/heightmapsource.markdown)|
| | | |[level](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/level.markdown)|
| | | |[mesh](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/mesh.markdown)|
| | | |[multiconvexmesh](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/multiconvexmesh.markdown)|
| | | |[sound](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/sound.markdown)|
| | | |[spritesource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/spritesource.markdown)|
| | | |[texture](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/texture.markdown)|
| | | |[tilemapsource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/tilemapsource.markdown)|
| | | |[tilepalettesource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/tilepalettesource.markdown)|
| | | |[zilchlibraryresource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Class_Reference/zilchlibraryresource.markdown)|
| |[ Name](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/resource.markdown#name-zero-engine-documen)|EventObject|[animation](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/animation.markdown)|
| | | |[archetype](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/archetype.markdown)|
| | | |[dataresource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/dataresource.markdown)|
| | | |[documentresource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/documentresource.markdown)|
| | | |[font](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/font.markdown)|
| | | |[genericphysicsmesh](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/genericphysicsmesh.markdown)|
| | | |[heightmapsource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/heightmapsource.markdown)|
| | | |[level](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/level.markdown)|
| | | |[mesh](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/mesh.markdown)|
| | | |[multiconvexmesh](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/multiconvexmesh.markdown)|
| | | |[sound](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/sound.markdown)|
| | | |[spritesource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/spritesource.markdown)|
| | | |[texture](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/texture.markdown)|
| | | |[tilemapsource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/tilemapsource.markdown)|
| | | |[tilepalettesource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/tilepalettesource.markdown)|
| | | |[zilchlibraryresource](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/zilchlibraryresource.markdown)|


# Properties


---
# Name : [string](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/Zilch_Base_Types/string.markdown) `read-only`
# Name : [string](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/zilch_base_types/string.markdown) `read-only`

>
> ``` lang=cpp, name=Zilch
@@ -13,22 +13,22 @@ Check out the tutorials below to find out what topics they cover and how each on
## [ Editor ](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/editor.markdown)
How to use the tabs, windows, and commands of the Zero Editor.

## [Scripting](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/Tutorials/Scripting.markdown)
## [Scripting](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/scripting.markdown)
Scripting using Zilch in the Zero Engine.

## [ Architecture ](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/Tutorials/Architecture.markdown)
## [ Architecture ](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/architecture.markdown)
Explore the Zero Engine's architecture and learn how to build your games better.

## [ Gameplay & Input](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/Tutorials/Gameplay.markdown)
## [ Gameplay & Input](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/gameplay.markdown)
Discover parts of the engine used primarily for gameplay scripting.

## [ Graphics](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/Tutorials/Graphics.markdown)
## [ Graphics](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/graphics.markdown)
Learn how to use cameras, lights, renderers, and other graphical features in the Zero Engine.

## [Physics](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/Tutorials/Physics.markdown)
## [Physics](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/physics.markdown)
Learn how to work with RigidBodies, Joints, Forces, and other properties of the physics engine.

## [Audio](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/Tutorials/Audio.markdown)
## [Audio](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/audio.markdown)
Placing sound emitters, microphones, and importing sound assets.

## [ UI](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/ui.markdown)
@@ -25,7 +25,7 @@ RNGs, Dice Rolls, Seeding, Random Distribution, % operator
Spawning Archetypes, Accessing new object properties


## [Level](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/architecture/Levels.markdown) #beginner_iii
## [Level](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/architecture/levels.markdown) #beginner_iii
Creating New Levels, Reload Level, Load Level, Set as Starting Level

# Spaces
@@ -198,15 +198,15 @@ Once parented, both objects behave physically as if they were a single one. Let'
# Related Materials

## Manual
- [Create a New 2D Project](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/ZeroManual/Editor/EditorCommands/LauncherNewProject.markdown)
- [Create a New 2D Project](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/launchernewproject.markdown)
- [ COGs](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/architecture/cogs/gameobjectsconcept.markdown)
- [ Archetypes](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/architecture/archetypes.markdown)

## Reference
### Classes
- [Transform](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/Transform.markdown)
- [Sprite](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/Sprite.markdown)
- [Cog](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/Cog.markdown)
- [Transform](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/transform.markdown)
- [Sprite](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/sprite.markdown)
- [Cog](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/cog.markdown)
- [RigidBody](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/rigidbody.markdown)
- [BoxCollider](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/boxcollider.markdown)

@@ -61,7 +61,7 @@ class MovementLogic : ZilchComponent
![Movement](https://media.githubusercontent.com/media/zeroengineteam/ZeroFiles/master/doc_files/90547.gif)


- [ Command](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/commands.markdown) : [ Stop Game](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/ZeroManual/Editor/EditorCommands/StopGame.markdown)
- [ Command](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/commands.markdown) : [ Stop Game](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/stopgame.markdown)

# Archetype Creation

@@ -133,7 +133,7 @@ class ShootingLogic : ZilchComponent
![Shooting](https://media.githubusercontent.com/media/zeroengineteam/ZeroFiles/master/doc_files/90561.gif)


- [ Command](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/commands.markdown) : [ Stop the Game](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/ZeroManual/Editor/EditorCommands/StopGame.markdown)
- [ Command](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/commands.markdown) : [ Stop the Game](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/stopgame.markdown)

Let's take a closer look inside the `ShootingLogic`'s LogicUpdate function:

@@ -160,14 +160,14 @@ Let's take a closer look inside the `ShootingLogic`'s LogicUpdate function:
- [ COGs](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/architecture/cogs/gameobjectsconcept.markdown)
- [ Archetypes](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/architecture/archetypes.markdown)
- [ Play the Game](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/runthegame.markdown)
- [ Stop the Game](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/ZeroManual/Editor/EditorCommands/StopGame.markdown)
- [ Stop the Game](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/stopgame.markdown)
- [ Add Resource](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/resourceadding.markdown)

## Reference
### Classes
- [Transform](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/Transform.markdown)
- [Sprite](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/Sprite.markdown)
- [Cog](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/Cog.markdown)
- [Transform](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/transform.markdown)
- [Sprite](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/sprite.markdown)
- [Cog](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/cog.markdown)
- [Sprite](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/sprite.markdown)
- [RigidBody](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/rigidbody.markdown)
- [GravityEffect](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/gravityeffect.markdown)
@@ -302,14 +302,14 @@ Let's take a look at our final result:
- [ CreateSpriteText](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/command_reference.markdown#createspritetext)

### Classes
- [Sprite](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/Sprite.markdown)
- [Sprite](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/sprite.markdown)
- [transform](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/transform.markdown)
- [rigidbody](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/rigidbody.markdown)
- [collider](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/collider.markdown)
- [boxcollider](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/boxcollider.markdown)
- [spherecollider](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/spherecollider.markdown)
- [cylindercollider](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/cylindercollider.markdown)
- [capsulecollider](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/capsulecollider.markdown)
- [SpriteText](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/SpriteText.markdown)
- [SpriteText](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/spritetext.markdown)


@@ -225,7 +225,7 @@ Now we can see the game being paused and unpaused successfully.

# Related Materials
## Manual
- [LauncherNewProject](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/ZeroManual/Editor/EditorCommands/LauncherNewProject.markdown)
- [LauncherNewProject](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/launchernewproject.markdown)
- [commands](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/commands.markdown)
- [selectobject](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/selectobject.markdown)
- [addremovecomponent](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/addremovecomponent.markdown)
@@ -131,10 +131,10 @@ If done correctly, you should notice the sound getting quieter as the Square obj
### Classes
- [Sound](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/sound.markdown)
- [SoundCue](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/soundcue.markdown)
- [Transform](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/Transform.markdown)
- [SoundEmitter](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/SoundEmitter.markdown)
- [SimpleSound](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/SimpleSound.markdown)
- [SoundListener](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/SoundListener.markdown)
- [Transform](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/transform.markdown)
- [SoundEmitter](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/soundemitter.markdown)
- [SimpleSound](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/simplesound.markdown)
- [SoundListener](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/soundlistener.markdown)
- [RigidBody](https://github.com/zeroengineteam/ZeroDocs/blob/master/code_reference/class_reference/rigidbody.markdown)

### Commands
@@ -334,7 +334,7 @@ These changes allow us to alter the music's volume independently from the volume
- [actions](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/scripting/actions.markdown)
- [spaces](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/architecture/spaces.markdown)
## Manual
- [ Create a New 2D Project](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/ZeroManual/Editor/EditorCommands/LauncherNewProject.markdown)
- [ Create a New 2D Project](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/launchernewproject.markdown)
- [ Select](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/selectobject.markdown)
- [ Command](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/commands.markdown)
- [ Add Resource](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/zeromanual/editor/editorcommands/resourceadding.markdown)
@@ -1,6 +1,6 @@
How to use the tabs, windows, and commands of the Zero Editor.

## [Editor UI](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/Tutorials/Editor/EditorUI.markdown) #Basic_Tutorials
## [Editor UI](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/editor/editorui.markdown) #Basic_Tutorials
Windows Overview, Menu Bar, Commands, Save Project

## [Tile Editor I](https://github.com/zeroengineteam/ZeroDocs/blob/master/zero_editor_documentation/tutorials/editor/tile_editor.markdown)
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