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Example games that persist just 8 bytes of state between frames

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Included in this repository are examples of games that use just 8 bytes of memory to store state between frames.

Bitwise Snake

cargo run --example snake

This very shoddy implementation of the infamous Snake contains all of the basic elements: movement, foot to eat, a growing body, and the ability to collide with your own tail.

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Example games that persist just 8 bytes of state between frames

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