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minor adjustments to upgrades
tried adding start-percentage="100" but that doesn't have an effect on newly-produced units; they are produced with the hp specified in their unit file, and it increases to max hp using the regeneration rate. mystical forest: Removed forest guardian from affected units, because this is required to build them, so better to just give the guard the attributes specified here instead. removed forest guardian from elven lore, because again, can't be built yet.
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- +3 −3 factions/elves/units/forest_guardian/forest_guardian.xml
- +1 −1 factions/elves/upgrades/dryad_weaponry/dryad_weaponry.xml
- +1 −2 factions/elves/upgrades/elven_lore/elven_lore.xml
- +6 −5 factions/elves/upgrades/mystical_forest/mystical_forest.xml
- +1 −1 factions/elves/upgrades/noldor_armour_crafting/noldor_armour_crafting.xml
- +1 −1 factions/elves/upgrades/quenya/quenya.xml
- +1 −1 factions/elves/upgrades/wisdom/wisdom.xml
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| @@ -18,7 +18,7 @@ | ||
| <effects> | ||
| <unit name="dryad"/> | ||
| </effects> | ||
| <max-hp value="250" start-percentage="100"/> | ||
| <max-ep value="300" regeneration="1"/> | ||
| <sight value="1"/> | ||
| <attack-strength value="30"/> | ||
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| @@ -21,7 +21,7 @@ | ||
| <unit name="reaver"/> | ||
| <unit name="prince"/> | ||
| </effects> | ||
| <max-hp value="250" start-percentage="100"/> | ||
| <max-ep value="0"/> | ||
| <sight value="0"/> | ||
| <attack-strength value="0"/> | ||
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| @@ -28,5 +28,5 @@ | ||
| <attack-range value="0"/> | ||
| <armor value="10"/> | ||
| <move-speed value="0"/> | ||
| <production-speed value="75"/> | ||
| </upgrade> | ||
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| @@ -15,7 +15,7 @@ | ||
| <effects> | ||
| <unit name="elf"/> | ||
| </effects> | ||
| <max-hp value="100" start-percentage="100"/> | ||
| <max-ep value="0"/> | ||
| <sight value="1"/> | ||
| <attack-strength value="0"/> | ||