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just some stuff for maya
Python
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testPackage
zooMel
zooPy
zooPyMaya added zoo stuff and added a bit of docstrings to a bunch of stuff
.DS_Store
.gitignore
README.md
alignToSurfaceCode_matrixStyle.txt
alignToUV.pyc
alignToUV_old.py
bitOfCode.py
brianSoftSelection.py deprecated
brianSoftSelection.pyc
cardAttach.py just notes
cardAttach.pyc
checkSysPaths.py
classStuff.py
controlOnCurve.py
copyTransforms.py looking at this (maybe roll it up into the snap functionality or visa…
createMultiRefObj.rtf
fkChain.pyc
follicle.txt
getRidofExtraCams.txt
haveRibbonSetupCtrlJnts.py
haveRibbonSetupCtrlJnts.pyc
mike_userSetup.py
namespaceTesting.py
overrideColorAmbient.rtf
overrideColorDict.py added color to the "createControl" function, colors are in docstring
pullUpAnimToTop.py
py_setupBatchScript.rtf
rightMenuOverride.py
rotateOrders
selectUnderControl.py.txt
shitIWroteAtBuck.py not much
shortcuts.txt
smallIKStretch.pyc
snapallAnim.txt
splineIK.py
splineIK.pyc
spreadOnMoPath.txt
tempFunctions.py just for passing info
testModule.pyc
textureNodeToFiles.txt
turnOffSpecRefl.rtf
vertexToUV.py
zbw_FK2IKSnap.py
zbw_IK2FKSnap.py slight mods
zbw_IK2FKSnap_humble.py
zbw_animNoise.py
zbw_animPullDown.py added zoo stuff and added a bit of docstrings to a bunch of stuff
zbw_animShift.py
zbw_animTools.py
zbw_appendPath.py
zbw_attributes.py added zoo stuff and added a bit of docstrings to a bunch of stuff
zbw_audioManager.py added zoo stuff and added a bit of docstrings to a bunch of stuff
zbw_bezierRibbon.py
zbw_cleanKeys.py
zbw_cleanKeys.pyc
zbw_cvPositions.py gets positions of cvs
zbw_delay.py
zbw_dupeSwap.py
zbw_follicle_old.py
zbw_huddle.py added zoo stuff and added a bit of docstrings to a bunch of stuff
zbw_ipMover.py
zbw_makeFollicle.py
zbw_math.py
zbw_messageMapper.py
zbw_messageMapper.pyc
zbw_model.py
zbw_polyExtend.py
zbw_reloadModule.py
zbw_ribbon.py
zbw_rig.py
zbw_rigWin.py
zbw_setClipPlanes.py
zbw_setupRL.py
zbw_shaderSaver.py
zbw_shapeScale.py
zbw_smallIKStretch.py
zbw_snap.py
zbw_softDeformer.py
zbw_spaceMatch.py
zbw_spaceMatch_overComplex.py
zbw_stepBelow.py
zbw_swapRotateOrder.py
zbw_tangents.py
zbw_window.py
zooToolbox.mel
zooToolbox.py

README.md

zbw_python_tools

just some stuff for maya

TO DO: 8/30/12 need to standardize function calls and all that. . . XXXXX CHANGE NAME OF ALL MASTER FUNCTIONS TO MATCH THE NAME OF THE SCRIPT ITSELF

messageMapper: add scroll bar to UI, call back to UI window to resize (nonadjustable?), call to function shouldn't include "zbw_"

XXXX ribbon: make a proper ribbon rig :)

look in mel folder and redo bits of that into python . . .

XXXX make generic window class for above^

script to take selected shaders and override the color, spec, ambient, etc for creating render layers?

anim tools - create UI for main module, create icons for each - fold in the outliers(pulldown)

TO DO: 9/23/12 zbw_ribbon: make all things based on whether it's created geo or your own. . . both should base the directions, etc on the surface's uv's. . . etc

figure out the best way to deal with follicle stuff in zbw_follicle (AND/OR in zbw_rig), can get vertex and convert it uv (then can use the follicle function)

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