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you have to have intel TBB installed to compile the code. this method now is not fully stable, a more stable version that preserves circulation(in a discrete sense) is on the way. The code now has a bad memory implementation, which should be re-implemented later. once compiled, run xx.exe file_path advection_scheme VC_value compile the particle renderer to render the simulation result. once compiled, one renders the data by: Particle_renderer.exe [path(the folder where Particle data stores, no space in name)] particle_radius density_scale opacity light_x light_y light_z frame_start frame_end