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macOS Naming Update

Updated the wording of "Mac OS X" in the code and documentation to the
newer "macOS" style.
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AndrewHazelden committed Nov 26, 2016
1 parent a341c6f commit fb9668852afdf52e72c9d7b27da4303a6187147d
Showing with 3,403 additions and 3,362 deletions.
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@@ -59,7 +59,7 @@ Thumbs.db
# Folder config file
Desktop.ini

# Mac crap
# macOS crap
.DS_Store

# Rob SyncToy data files
@@ -77,6 +77,8 @@ Maya

Updated the Dome Histogram ImageMagick macOS support to include the homebrew provided program path of: /usr/local/bin/convert

Updated the wording of "Mac OS X" in the code and documentation to the newer "macOS" style.

Version 2.1.4
-------------
2016-11-03
@@ -2427,7 +2427,7 @@
</ruleList>
</createBackupFile>

<!-- Mac Maya Env Backup -->
<!-- macOS Maya Env Backup -->
<createBackupFile>
<destination></destination>
<explanation>Backing up Maya.env</explanation>
@@ -2427,7 +2427,7 @@
</ruleList>
</createBackupFile>

<!-- Mac Maya Env Backup -->
<!-- macOS Maya Env Backup -->
<createBackupFile>
<destination></destination>
<explanation>Backing up Maya.env</explanation>
@@ -326,7 +326,7 @@ <h3>Windows 64-bit</h3>
<p><strong>Step 5.</strong> Restart Cinema4D and check if the Arnold C4DtoA plugin was able to load the Domemaster3D shaders without any issues.</p>
<p><strong>Step 6.</strong> The Domemaster3D for Cinema4D + C4DtoA example scene files are located at:</p>
<p><code>C:\Program Files\Domemaster3D\arnold\scenes\C4DtoA Sample Project\</code></p>
<h3>Mac OS X</h3>
<h3>macOS</h3>
<p><strong>Step 1.</strong> Download and install the file &quot;Domemaster3D v1.9 for Maya + 3DS Max on Windows 64-bit&quot; from the <a href="https://github.com/zicher3d-org/domemaster-stereo-shader/releases">Domemaster Project's GitHub Releases</a> page or from <a href="http://www.andrewhazelden.com/blog/2012/04/domemaster3d-stereoscopic-shader-for-autodesk-maya/">Andrew Hazelden's blog</a>.</p>
<p><strong>Step 2.</strong> Open up the new Domemaster3D shadersfolder:</p>
<p><code>/Application/Domemaster3D/arnold/c4dtoa/shaders/</code></p>
@@ -59,9 +59,9 @@ Copy the Domemaster3D Cinema4D UI **res** resource files into the Arnold C4DtoA

`C:\Program Files\Domemaster3D\arnold\scenes\C4DtoA Sample Project\`

### Mac OS X ###
### macOS ###

**Step 1.** Download and install the file "Domemaster3D v1.9 for Maya + 3DS Max on Windows 64-bit" from the [Domemaster Project's GitHub Releases](https://github.com/zicher3d-org/domemaster-stereo-shader/releases) page or from [Andrew Hazelden's blog](http://www.andrewhazelden.com/blog/2012/04/domemaster3d-stereoscopic-shader-for-autodesk-maya/).
**Step 1.** Download and install the file "Domemaster3D v2.2 for Maya + 3DS Max on macOS" from the [Domemaster Project's GitHub Releases](https://github.com/zicher3d-org/domemaster-stereo-shader/releases) page or from [Andrew Hazelden's blog](http://www.andrewhazelden.com/blog/2012/04/domemaster3d-stereoscopic-shader-for-autodesk-maya/).

**Step 2.** Open up the new Domemaster3D shadersfolder:

@@ -342,8 +342,8 @@ <h3>Windows 64-bit</h3>
<p><code>C:\Program Files\Domemaster3D\arnold\scenes\MtoA_LatLong_Sample_Project.zip</code></p>
<p>and copy it to your Maya projects folder here:</p>
<p><code>C:\Users\&lt;User Account&gt;\Documents\maya\projects\</code></p>
<h3>Mac 64-bit</h3>
<p><strong>Step 1.</strong> Download and install the file &quot;Domemaster3D for Maya on Mac OS X&quot; from the <a href="https://github.com/zicher3d-org/domemaster-stereo-shader/releases">Domemaster Project's GitHub Releases</a> page or from <a href="http://www.andrewhazelden.com/blog/2012/04/domemaster3d-stereoscopic-shader-for-autodesk-maya/">Andrew Hazelden's blog</a>.</p>
<h3>macOS 64-bit</h3>
<p><strong>Step 1.</strong> Download and install the file &quot;Domemaster3D for Maya on macOS&quot; from the <a href="https://github.com/zicher3d-org/domemaster-stereo-shader/releases">Domemaster Project's GitHub Releases</a> page or from <a href="http://www.andrewhazelden.com/blog/2012/04/domemaster3d-stereoscopic-shader-for-autodesk-maya/">Andrew Hazelden's blog</a>.</p>
<p><strong>Step 2.</strong> Open up the new Domemaster3D folder:
<code>/Applications/Domemaster3D/arnold/mtoa/modules</code></p>
<p>Copy the Maya module file &quot;ArnoldDomemaster3D.mod&quot; from the Domemaster3D mtoa &quot;common/modules&quot; folder to:</p>
@@ -394,7 +394,7 @@ <h3>Listing the Nodes</h3>
<p>You can list all of the active Arnold Shader nodes using:</p>
<h4>Windows Node List</h4>
<p><code>C:\solidangle\mtoadeploy\&lt;Version&gt;\bin\kick.exe -nodes t</code></p>
<h4>Mac Node List</h4>
<h4>macOS Node List</h4>
<p><code>~/solidangle/mtoa/&lt;Version&gt;/bin/kick -nodes t</code></p>
<h4>Linux Node List</h4>
<p><code>/opt/solidangle/mtoa/&lt;Version&gt;/bin/kick -nodes t</code></p>
@@ -454,7 +454,7 @@ <h4>Windows Parameters</h4>
<p><code>kick -l C:\solidangle\mtoadeploy\&lt;Version&gt;\shaders\DomemasterStereo.dll -info DomemasterStereo</code></p>
<p><code>kick -l C:\solidangle\mtoadeploy\&lt;Version&gt;\shaders\DomemasterWxH.dll -info DomemasterWxH</code></p>
<p><code>kick -l C:\solidangle\mtoadeploy\&lt;Version&gt;\shaders\LatLongStereo.dll -info LatLongStereo</code></p>
<h4>Mac Parameters</h4>
<h4>macOS Parameters</h4>
<p><code>kick -info DomemasterStereo</code>
<code>kick -info DomemasterWxH</code>
<code>kick -info LatLongStereo</code></p>
@@ -489,16 +489,16 @@ <h3>Windows 64-bit</h3>
<p><strong>Step 4.</strong>
Compile the source code using <code>windows64_compile.bat</code> bat script in the same command prompt window used step 3:
<code>windows64_compile.bat</code></p>
<h3>Mac OS X 64-bit</h3>
<h3>macOS 64-bit</h3>
<p><strong>Step 1.</strong>
Install Xcode, Arnold, and MtoA.</p>
<p><strong>Step 2.</strong>
Open a new terminal window and cd into the source code folder.</p>
<p><strong>Step 3.</strong>
Edit the Makefile.osx file and change the <code>MAYA_VERSION</code> variable to match your current Maya release, and update the <code>MTOA_API_VERSION</code> variable to match your current Arnold release number. You might want to edit the <code>macosx_version_min</code> option if you are compiling the shader exclusively for systems running Mac OS X Mavericks 10.9 or newer.</p>
Edit the Makefile.osx file and change the <code>MAYA_VERSION</code> variable to match your current Maya release, and update the <code>MTOA_API_VERSION</code> variable to match your current Arnold release number. You might want to edit the <code>macosx_version_min</code> option if you are compiling the shader exclusively for systems running macOS Mavericks 10.9 or newer.</p>
<p><strong>Step 4.</strong>
Use the Mac OS X makefile to compile a new DomemasterStereo.dylib shader:
<code>Make -f Makefile.osx</code></p>
Use the macOS makefile to compile a new DomemasterStereo.dylib shader:
<code>make -f Makefile.osx</code></p>
<p><strong>Step 5.</strong>
You can check your compiled dylib architecture with the following command:</p>
<pre><code>bash-3.2# lipo -info DomemasterStereo.dylib
Oops, something went wrong.

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