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Commits on Aug 21, 2018
  1. Domemaster3D v2.4

    AndrewHazelden committed Aug 21, 2018
    Version 2.4
    -------------
    2018-08-21
    
    Max 2018
    
      Added a V-Ray 3.6 for 3ds Max 2018 lens shader build.
    
    Maya 2018
    
      Updated the Domemaster3D.mod file to add Mental Ray 3.14 for Maya 2018 support.
    
      Updated the domeDiagnostics script.
Commits on Jul 9, 2018
Commits on Oct 21, 2017
  1. Create LICENSE

    AndrewHazelden committed Oct 21, 2017
Commits on Jun 17, 2017
Commits on May 17, 2017
  1. Maya Pre/Post Render MEL

    AndrewHazelden committed May 17, 2017
    Added support for preserving existing pre/post render MEL script
    entries when Domemaster3D adds a new camera rig to the scene, or you
    click the "Add" / "Rem" shelf buttons. This revision is based upon a
    submission from Campbell Strong.
  2. Merge pull request #17 from campbells/master

    AndrewHazelden committed May 17, 2017
    Preserve existing pre/post render MEL scripts
Commits on May 4, 2017
Commits on Apr 28, 2017
  1. Update README.md

    AndrewHazelden committed Apr 28, 2017
Commits on Mar 30, 2017
Commits on Feb 26, 2017
  1. Update README.md

    AndrewHazelden committed Feb 26, 2017
Commits on Feb 2, 2017
  1. MAXtoA Shader UI

    AndrewHazelden committed Feb 2, 2017
Commits on Jan 4, 2017
  1. Linux Maya.env

    AndrewHazelden committed Jan 4, 2017
Commits on Jan 1, 2017
  1. Docs Update

    AndrewHazelden committed Jan 1, 2017
Commits on Dec 31, 2016
  1. MAXtoA Shader UI

    AndrewHazelden committed Dec 31, 2016
  2. Removed MAXtoA Shader UI Range Limits

    AndrewHazelden committed Dec 31, 2016
Commits on Dec 29, 2016
  1. Install Packaging Notes

    AndrewHazelden committed Dec 29, 2016
  2. Updated File Permissions

    AndrewHazelden committed Dec 29, 2016
  3. Starglobe Maya 2017 Workspace Control Support

    AndrewHazelden committed Dec 29, 2016
  4. Starglobe Maya 2017 Workspace Control Support

    AndrewHazelden committed Dec 29, 2016
  5. Domemaster3D Installer Update

    AndrewHazelden committed Dec 29, 2016
  6. Domemaster3D Installer Update

    AndrewHazelden committed Dec 29, 2016
  7. Domemaster3D Installer Update

    AndrewHazelden committed Dec 29, 2016
    The Domemaster3D installer now attempts to detect the installed
    programs and will enable the lens shader checkbox options for each host
    package that is present on the system.
  8. Installer Window Size Expanded

    AndrewHazelden committed Dec 29, 2016
  9. GalaxyCreator Maya 2017 Workspace Control Support

    AndrewHazelden committed Dec 29, 2016
Commits on Dec 28, 2016
  1. Maya IPR Viewport Window

    AndrewHazelden committed Dec 28, 2016
  2. Maya IPR Viewport Window

    AndrewHazelden committed Dec 28, 2016
    Added a new "Create mental ray IPR Viewport" Domemaster3D menu item and
    an "IPR Viewport" shelf tool that creates a torn off mental ray 3.14
    interactive viewport window. This window has the mental ray 3.14 based
    interactive viewport rendering mode active which provides an efficient
    way to preview the camera framing in a 360 degree panoramic scene with a
    mental ray lens shader active. The IPR Viewport window is set to use the
    same aspect ratio as your final rendered imagery and the viewport is
    created at 50% of the size of your current Maya "Test Resolution"
    setting in the Maya Render View window. Note: For a stereo camera make
    sure to be looking through the right or left camera view in the stereo
    camera rig before you activate the IPR Viewport mode.
  3. DomeText Maya 2017 Workspace Control Support

    AndrewHazelden committed Dec 28, 2016
  4. DomeViewer Maya 2017 Workspace Control Support

    AndrewHazelden committed Dec 28, 2016
    - Added Maya 2017 Workspace Control support to the DomeViewer window.
    - Adjusted the default DomeViewer window width
Commits on Dec 27, 2016
  1. Installer Update

    AndrewHazelden committed Dec 27, 2016
Commits on Dec 25, 2016
  1. DomeViewer Image Sequence Fix

    AndrewHazelden committed Dec 25, 2016
    Merry Christmas! 🎉 This update improves the stereoscopic image
    sequence playback support in the DomeViewer tool.
    
    The code revision uses the showEditorExact() MEL function to display
    the newly created file texture node in the Attribute Editor window. By
    accessing the texture map once with the showEditorExact() command  it
    causes Maya to start evaluating the numbered image sequence component
    part of the image filename.
    
    This code snippet is activated with an evalDeferred() call so it
    happens once the DomeViewer script has completed all of its tasks and
    Maya is sitting idle.
Commits on Dec 24, 2016
  1. Docs Update

    AndrewHazelden committed Dec 24, 2016
  2. DomeViewer Help Text Update

    AndrewHazelden committed Dec 24, 2016
  3. DomeViewer Stereo Image Pair Support

    AndrewHazelden committed Dec 24, 2016
    Added a Stereo Image Pair loading mode to the DomeViewer "Stereo
    Format" options menu. This makes it easy to select and load a group of
    Domemaster3D left and right stereo images into the DomeViewer window.
  4. DomeViewer Stereo

    AndrewHazelden committed Dec 24, 2016