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Softimage Domemaster3D Version History
This is the version history for the Softimage Domemaster3D shader.
Version 1.6 - January 20, 2015
Updated the Domemaster3D toolbar scripts to set the camera aspect ratio to 1.
Version 1.6 Alpha 7 - November 18, 2014
Updated the Linux shader files.
domeAFL_FOV_Stereo shader to implement the Roberto Ziche shader improvements.
Version 1.6 Alpha 6 - October 28, 2014
LatLongStereo Shader that renders stereoscopic equirectangular output.
Added the Stereo 3D View tool that creates a Softimage Fx Tree node graph that performs red/cyan anaglyph stereo merging of your left and right render passes.
Updated the Automagic toolbar button script.
Version 1.4 Beta 4 - March 23, 2014
Updated the Starglobe script to add realtime openGL and rendertime polygon subdivision smoothing on the "starry sky" quadsphere mesh.
Added a DomeViewer toolbar button that creates a fulldome media viewer in Softimage. You can use the tool to review domemaster angular fisheye images, or video files.
Version 1.4 Beta 3 - March 4, 2014
Updated the toolbar scripts to stop Softimage from opening the floating property windows when the python button scripts are launched. This significantly reduces the floating window clutter.
Version 1.4 Beta 2 - March 3, 2014
Improved the toolbar with a revised stereo camera rig, and improved starglobe tool, added a reference grid, an automagic fulldome tool, and new resolution presets. Fixed an outstanding issue with the
domeAFL_FOV SPDL file so the 2D lens shader works correctly.
Version 1.4 Beta 1 - February 24, 2014
Ported the Domemaster3D shelf from Maya to Softimage, added a Softimage version of the Starglobe tool.
Version 1.1 - January 23, 2014
domeAFL library has been recompiled to match the shader binary in the Maya and 3DS Max release and the
latlong_lens shader has been added to the addon.
Version 1.0 - June 15, 2012
This is the beta version of the Domemaster3D Lens Shader for Softimage. It has been tested with Softimage 2013 64-bit on Windows 7.