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An implementation of the Nape physics engine integrated with Flixel
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ZlxNape.as3proj

README.md

ZFlxNape

An implementation of the Nape physics engine integrated with Flixel

Developed originally for my 48-hour LD29 game "denudation" http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=2460

Expanded upon for my 48-hour LD32 game "respire" http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=2460

I have since cleaned it up a bit and reorganized it. This is intended for my personal use, but anyone is free to use it. I offer no warranty, or any guarantee that any of it works.

Since it was mainly archetiched during game jams, the structure isn't amazing. However, it should be readable and functional.

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