An implementation of the Nape physics engine integrated with Flixel
Developed originally for my 48-hour LD29 game "denudation" http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=2460
Expanded upon for my 48-hour LD32 game "respire" http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=2460
I have since cleaned it up a bit and reorganized it. This is intended for my personal use, but anyone is free to use it. I offer no warranty, or any guarantee that any of it works.
Since it was mainly archetiched during game jams, the structure isn't amazing. However, it should be readable and functional.