Battleship: A game to show the power of direct feedback in Scrum
Read the blogpost at zilverline.com
double click on index.html in the public folder. User friendly ! :) Or go to http://zilverline.github.com/battleship/
General: 'Shots per iteration' is how many shots you need to do before the game tells you what are hits and what is a miss (Feedback).
The game ends when: - 'Total shot remaining' is zero OR - You have sunk all ships A ship is sunk when you have hit all the squares of a ship, this is also the time when you recieve money for sinking the ship ('see' a ship as software and you only get revenue with finished software).
Tests are made in Jasmine and Capybara.
Run all tests:
Copyright (c) 2012 Zilverline / Daniël van Hoesel, Bob Forma, Mark Suurmond.