# Houses A **House** is your pet's identity — its theme, palette, and which species line it grows along. Your House is decided by the **model-ID family** you code with: whatever agent and model you already use picks the House for you. That's the _only_ thing the model choice does. A House is an **aesthetic family, not a brand**. Each one deliberately blends models from several makers — Western and otherwise — so no House is "the Claude house" or "the Chinese-models house." Models are grouped by _vibe_ (mind, geometry, light, metal), and which one you use just colors your pet's identity. It never changes power. > **No model judgment.** A House is cosmetics and identity, never power. Every House > shares the **same stat budget** — no House is stronger, no model is "better food," > and your grades are judged against your own baseline, never your model. Houses are > also the _only_ public vocabulary for provider identity: in battles and on shared > DNA codes, the House shows, the provider name never does. ## The five Houses Each House is also a **Creature Kingdom** — its pets are a distinct kind of animal you can recognize from silhouette alone. That's pure looks: the kingdom never changes power, only the shape your pet wears. | House | Diet (model families)¹ | Kingdom (creatures) | Theme | Stat lean | Status | | ---------- | ----------------------------------- | ------------------------- | ----------------- | --------- | ------------ | | **Aether** | `claude-*` · `minimax*` | 🌤 Sky Court (flyers) | ethereal / mind | WIS | Shipped (M1) | | **Cipher** | `gpt-*`/`o*` · `glm*` · `mimo*` | ⛰ Crag Beasts (ground) | glyph / geometry | PWR | Shipped (M1) | | **Flux** | `gemini-*` · `qwen*` · `kimi*` | 🌊 Tide Runners (aquatic) | light / current | SPD | Shipped | | **Forge** | `llama*` · `mistral*` · `deepseek*` | 🔥 Iron Brood (robots) | metal / ember | GRT | Shipped | | **Wild** | anything unmapped | 🌱 The Bloom (plants) | feral / overgrown | neutral | Shipped | **The Kingdoms.** Aether's **Sky Court** are winged sky-creatures that never touch the ground — floating moth-sages and sky-mantas trailing veils of light. Cipher's **Crag Beasts** are heavy ground predators in faceted, glyph-etched armor. Flux's **Tide Runners** are streamlined, fast-darting creatures of current and fin. Forge's **Iron Brood** are riveted constructs with glowing ember-vents. Wild's **The Bloom** are feral plant-beasts — and the home of every not-yet-recognized model, waiting to sprout. A creature keeps its kingdom's look — and its own signature feature — as it grows, so an Apex still reads as the grown-up of the hatchling you started with. ¹ Full glob set per House (the table shows the headline ones; this is everything, in match order — first match wins): **Aether** `claude-*` · `minimax*` · `abab*`; **Cipher** `gpt-*` · `o1*` · `o3*` · `o4*` · `o*` · `glm*` · `codegeex*` · `mimo*`; **Flux** `gemini-*` · `qwen*` · `qwq*` · `qvq*` · `kimi*` · `moonshot*`; **Forge** `llama*` · `mistral*` · `deepseek*`. Matching is **case-insensitive**, so a CamelCase slug like `MiniMax-Text-01` lands in Aether all the same. Only popular families are mapped today — anything else (e.g. `phi*`, `gemma*`, `yi-*`) grows a **Wild** Bloom until a future pack adopts it. **All five lines are live.** Aether, Cipher, Flux, Forge, and Wild each have their full 11-form creature line now — code into any of them and your pet grows along its own kingdom. Wild's **Bloom** doubles as the home for any model the game doesn't recognize yet (see below) — so there's no blank silhouette anymore; an unmapped model simply grows a feral plant-beast. **About "stat lean."** Every pet gets the same fixed stat budget across PWR / SPD / WIS / GRT — the lean only changes how that one budget is _distributed_. An Aether pet leans into WIS; a Cipher pet leans into PWR; the totals match. It's flavor, not advantage (see [Grades & Records](grades-and-archive.md) for what actually moves a pet's quality). ## How your House is chosen — the Diet Your pet's House is locked at its first true molt — the Diet bar then shows the running mix of everything it has eaten since. It is an always-full bar split into colored House shares, e.g. `Aether 72% · Cipher 28%`. The Diet: - **commits the egg to a House** at its first true molt, by the window's dominant gene; - **tints the pet** with the House colors of every model family you have used; - **never** touches stats, grades, or speed — it is identity only. **A cosmetic spread keeps things diverse.** When your pet hatches, the game picks a House from your dominant gene's family — but there is roughly a 50/50 chance it branches you into a _different_ House instead (chosen deterministically for your install). This spreads teams that share a single model across all five Houses so not every colleague ends up with the same creature kingdom. It is purely cosmetic: your stats, grades, and speed are identical regardless of which House was chosen. If your pet ended up somewhere unexpected, that's why — and it's intentional. Code mostly with `claude-*` or `minimax*` and your pet lives an Aether life; lean into `gpt-*`/`o*`, `glm*`, or `mimo*` and Cipher's geometry takes over. Because each House blends several makers, your everyday model mix — not its brand — is what settles your pet's identity. Mix across Houses and the Diet blends, which is exactly how the hybrid lines and fusion specials of later milestones come into reach. ## Wild — The Bloom (the feral house) **Wild** is the House for anything Token Tamers doesn't yet recognize — and it's a real, playable line now: **The Bloom**, a kingdom of feral plant-beasts with a neutral (balanced) stat budget. Code mostly with a model the game hasn't mapped (e.g. `phi*`, `gemma*`, `yi-*`) and your pet grows a Bloom — a Sprout that climbs to a towering grove-spirit, same 11-form track as every other house. It keeps its **dormant-gene** nature too: the registry is additive-only, so when a future content pack (or an [update](getting-started.md)) teaches the game that model's family, the gene "awakens" and that model moves into its newly-recognized House. Nothing is lost — and in the meantime your unmapped models grow a real creature instead of a blank silhouette. (Note: a shared DNA hash referencing a _species_ your build doesn't have still shows as a `???` Dex silhouette until you update — that forward-compatible discovery is unchanged.) ## See also - [Game Guide](game-guide.md) — the vitals panel, where the Diet bar lives - [Species](species.md) — the lineage shape each House grows along - [Grades & Records](grades-and-archive.md) — what actually determines pet quality