# Species Your pet is one creature with one life, but it travels a **branching lineage** as it grows — and which form it becomes is meant to be a surprise. This page documents the _shape_ of that journey: how many forms exist, how the branches fork, and where the Dex fills in. It deliberately leaves the **names blank** — those are yours to discover. > **Why the `???`s?** Token Tamers is a completionist game, and the joy is watching a > form you've never seen resolve out of a silhouette. The in-game **Dex** shows each > species as `???` until _you_ raise it. This page mirrors that: it tells you the rules, > not the answers. (Curious where the surprise ends? Datamining the content pack is > always possible — but the official docs never spoil.) ## The stage track Every lineage climbs the same five-step ladder, from a shared egg up to a House-specific peak: ``` Egg (Mote) → Sprite → Rookie → Evolved → Prime → Apex ``` - **Egg — the Mote.** The one form every pet shares: a softly glowing orb whose House is "not yet determined." It fast-hatches ~10 minutes after your first usage of the week (see the [Game Guide](game-guide.md)). - **Sprite → Apex.** Each later molt is a _chance_ to evolve, paced so the whole climb spans roughly **five active days**. The final step into **Apex** also needs your pet to have reached **grade ≥ B** — Apex is an earned good week, not a default. (Apex is the stage; the grade is separate — an Apex pet can be B, A, or _S_. See [Grades & Records](grades-and-archive.md).) You'll never see an "evolves in N molts" countdown — only the abstract **Grow** bar, which fills as your pet matures and resets when it evolves. ## The lineage shape (per House line) Each shipped House grows along an identically-shaped tree — different art and flavor, but the same branching budget, because **no House is stronger than another**: ``` (1) Sprite │ ┌─────────────┴─────────────┐ (2) Rookie ??? Rookie ??? ← branch by RHYTHM └─────────────┬─────────────┘ ┌───────────────────┼───────────────────┐ (3) Evolved ??? Evolved ??? Evolved ??? ← branch by TRAIT CLASS └───────────────────┼───────────────────┘ ┌───────────────────┼───────────────────┐ (3) Prime ??? Prime ??? Prime ??? ← branch by CONSISTENCY └───────────────────┬───────────────────┘ ┌─────────────┴─────────────┐ (2) Apex ??? Apex ??? ← branch by lifetime ARC ``` So a single House line holds **11 forms**: 1 sprite, 2 rookies, 3 evolved, 3 primes, and **2 legendary Apex forms**. With the shared Mote egg, the five shipped lines total **56 species**. **What steers each fork** (all from _work patterns_, never model choice or volume): | Fork | Decided by | | ---------------- | ------------------------------------------------------------------ | | Sprite → Rookie | your **rhythm** — steady vs bursty work | | Rookie → Evolved | your dominant **trait class** — endurance / tempo / breadth | | Evolved → Prime | **consistency** against your own baseline | | Prime → Apex | your lifetime **arc** — early-peaking vs late-blooming (gated ≥ B) | ## The shipped lines Every line is also a **Creature Kingdom** — a body-plan its whole lineage shares, so the forms all read as one kind of animal growing up (and keep a signature feature from hatchling to Apex): | House line | Kingdom (creatures) | Diet (mixed model families) | Forms | Status | | ---------- | ----------------------- | ----------------------------------- | ----- | ------------ | | **Aether** | 🌤 Sky Court (flyers) | `claude-*` · `minimax*` | 11 | Shipped (M1) | | **Cipher** | ⛰ Crag Beasts (ground) | `gpt-*` · `o*` · `glm*` · `mimo*` | 11 | Shipped (M1) | | **Flux** | 🌊 Tide Runners (swift) | `gemini-*` · `qwen*` · `kimi*` | 11 | Shipped | | **Forge** | 🔥 Iron Brood (robots) | `llama*` · `mistral*` · `deepseek*` | 11 | Shipped | | **Wild** | 🌱 The Bloom (plants) | anything unmapped (feral) | 11 | Shipped | Each line is fed by a _mix_ of model makers grouped by theme, not one brand — see [Houses](houses.md) for the full map, the creature kingdoms, and how your model usage picks which line you grow. (Forms get bigger and more detailed each stage, from a 16 px egg up to a 36 px Apex — but the _names_ stay yours to discover.) The in-game **Dex** presents each House line as a constellation of glow-dot stars; discovered species glow in their best grade, unseen ones sit as dim `?` points. Tap any star to open the **Dex detail page**: a full portrait, a battle-readiness banner, and up to three record cards — each showing stats, the exact date, and a shareable **DNA code** (a `TTX…` token you can paste to challenge someone to a battle). ## Pattern overlays — the special forms On top of the base form, a pet that earns the right combination of **traits** locks a **pattern overlay** at the week's final molt — a named variant with its own palette and aura: - **Vigil** — Marathoner + Nightshade - **Tempest** — Sprinter + Swarm - **Prism** — any 4 distinct traits - **Chimera** — Polyhost + Switcher (These pattern _names_ are public; the specific overlay forms stay part of the discovery. See the [Game Guide](game-guide.md#pattern-evolutions-locked-at-the-weeks-final-molt).) ## Fusion specials — locked, hinted, never spoiled Beyond the shipped lines, later milestones add **fusion-locked specials**: rare forms reachable only by applying **DNA codes** from cross-provider, multi-agent work. Their contents — names, sprites, stats — are deliberately kept out of every official page. What's public is only that they exist, the DNA _types_, and a riddle: > _Vigil DNA — "those who watch through the night are watched back…"_ The rest is for the community to uncover. The Dex keeps a `???` slot waiting. ## Dormant genes A species your build doesn't yet recognize shows in the Dex as a `???` silhouette — a **dormant gene**, not an error. Registries are additive-only, so an [update](getting-started.md) or future content pack awakens it without ever invalidating an old record. ## See also - [Houses](houses.md) · [Game Guide](game-guide.md) · [Grades & Records](grades-and-archive.md) - [Achievements](achievements.md) — the completionist checklist that tracks your Dex