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Enhanced README

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1 parent d2daaab commit efcf707197ad10df831cc75b96870b84ab292181 @blinry blinry committed May 30, 2010
Showing with 28 additions and 29 deletions.
  1. +28 −29 README.markdown
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57 README.markdown
@@ -10,42 +10,40 @@ Then simply issue good ol'
# How to compile (Windows with VS2008)
-Download and install required libraries:
-From http://www.libsdl.org/download-1.2.php:
- SDL-devel-1.2.14-VC8.zip and unzip.
-
-From http://www.libsdl.org/projects/SDL_mixer/:
- SDL_mixer-devel-1.2.11-VC.zip and unzip.
-
-From http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx:
- OpenAL11CoreSDK and install.
-
-From http://xiph.org/downloads/:
- libogg-1.2.0.zip, unzip and compile using libogg-1.2.0\win32\VS2008\libogg_static.vcproj
- libvorbis-1.3.1.zip, unzip and:
- - compile using libvorbis-1.3.1\win32\VS2008\libvorbis\libvorbis_static.vcproj
- - compile using libvorbis-1.3.1\win32\VS2008\libvorbisfile\libvorbisfile_static.vcproj.
-
-HACK: because gish includes `AL\al.h` I created the directory `C:\Program Files\OpenAL 1.1 SDK\include\AL` and copied all files from `C:\Program Files\OpenAL 1.1 SDK\include`.
+Download and install the required libraries:
+
+- <http://www.libsdl.org/release/SDL-devel-1.2.14-VC8.zip>
+- <http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-devel-1.2.11-VC.zip>
+- <http://downloads.xiph.org/releases/ogg/libogg-1.2.0.zip>
+ - compile using *win32\VS2008\libogg_static.vcproj*
+- <http://downloads.xiph.org/releases/vorbis/libvorbis-1.3.1.zip>
+ - compile *win32\VS2008\libvorbis\libvorbis_static.vcproj*
+ - compile *win32\VS2008\libvorbisfile\libvorbisfile_static.vcproj*
+- <http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip>
+ - install
+ - create *C:\Program Files\OpenAL 1.1 SDK\include\AL* and copy all files from *C:\Program Files\OpenAL 1.1 SDK\include*
In Visual Studio add to your include-paths:
- ...\libvorbis-1.3.1\include
- ...\libogg-1.2.0\include
- C:\Program Files\OpenAL 1.1 SDK\include
- ...\SDL-1.2.14_VC8\include
- ...\SDL_mixer-1.2.11\include
+
+- *...\libvorbis-1.3.1\include*
+- *...\libogg-1.2.0\include*
+- *C:\Program Files\OpenAL 1.1 SDK\include*
+- *...\SDL-1.2.14_VC8\include*
+- *...\SDL_mixer-1.2.11\include*
In Visual Studio add to your library-paths:
- ...\libvorbis-1.3.1\win32\VS2008\libvorbisfile\Win32\Debug
- ...\libogg-1.2.0\win32\VS2008\Win32\Debug
- ...\libvorbis-1.3.1\win32\VS2008\libvorbis\Win32\Debug
- C:\Program Files\OpenAL 1.1 SDK\libs\Win32
- ...\SDL_mixer-1.2.11\lib
- ...\SDL-1.2.14_VC8\lib
-Open `gish.sln` and compile.
+- *...\libvorbis-1.3.1\win32\VS2008\libvorbisfile\Win32\Debug*
+- *...\libogg-1.2.0\win32\VS2008\Win32\Debug*
+- *...\libvorbis-1.3.1\win32\VS2008\libvorbis\Win32\Debug*
+- *C:\Program Files\OpenAL 1.1 SDK\libs\Win32*
+- *...\SDL_mixer-1.2.11\lib*
+- *...\SDL-1.2.14_VC8\lib*
+
+Open *gish.sln* and compile.
# How to play
+
To play, you need the game's resources, more specifically the following directories:
- animation
@@ -57,6 +55,7 @@ To play, you need the game's resources, more specifically the following director
- tile01 ... tile07
Under Windows you'll also need the files:
+
- OpenAL32.dll
- SDL.DLL

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