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Multiplayer Big Two card game in Java
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README.md

Big Two Game with Java

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Introduction and Features

The "Big Two" game is a popular card game of four players. "Big Two Game with Java", as the name suggested, is powered by Java.

This game supports the following features:

  • Pleasant UI/UX

overview

  • Multi-player via Socket I/O (both localhost/LAN/WAN)

log

  • Shortcut Keys

Multiple shortcuts are supported for better enjoying the game:

Key Function
<SHIFT> + <RETURN> Play
<SPACE> Pass
<CTRL> + <RETURN> Hint
<RETURN> Chat
  • Game Hints

Got stuck of what can be played? No problem, a hinter comes to rescue:

hint

  • Asynchronous Chatting

Chat with your friends while gaming!

msg

Installation

Before proceed, you should make sure you have a working Java distribution of version greater than JSE-6. To obtain a latest copy, one may visit the Oracle's JSE page.

First, clone this repo using git:

git clone https://github.com/zjiayao/BigTwoGame

Then one may compile from source:

cd BigTwoGame/src && javac BigTwoClient.java && javac BigTwoServer.java

That's all!

Usage

Big-Two Game supports multi-player, and can be invoked in a LAN environment. In this section, we run the server and clients on localhost for illustration.

First compile the source (see previous section) and navigate to the src folder:

cd src

then invoke the server:

java ./BigTwoServer &

On a Windows machine, the command is analogous:

run java ./BigTwoServer

This command spawns a dedicated server window, by default, listens to the socket at localhost with port being 2397.

server

Noted each game requires four players, hence we run four clients:

java ./BigTwoClient &
# ...

First specify your name and join the server:

player

config

After game ends, the result is prompted:

result

After all players view the result, a new game is about to begin.

Development

You are welcome to submit a PR, be sure to check the thorough documentation of the implementation.

Software Structure

Essentially, the game is modeled by a handful of classes and interfaces, concretely:

uml-class

A much more detailed class diagram can also be found in the doc/doc-files subfolder, which listed all major APIs.

As such, the core use cases are summarized below:

uml-uc

UI/UX Design

The core philosophy for the design is simplicity, which infact turns out pretty well. The GUI is powered by java.swing, mostly JPanel and its subclasses.

An overview of the components is outlined below:

ui-ux

Disclaimer

This project has been submitted in partial fulfillment for the course OOP and Java offered by HKU, 2016-17.

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