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;;;; -*- Mode: Lisp; Syntax: ANSI-Common-Lisp; Base: 10; indent-tabs-mode: nil -*-
(asdf:defsystem until-it-dies.base
:version "0.1"
:description "Until It Dies -- A 2D Game Engine."
:maintainer "Kat Marchán <kzm@sykosomatic.org>"
:author "Kat Marchán <kzm@sykosomatic.org>"
:licence "MIT"
:depends-on (cl-opengl glop alexandria)
:serial t
:components
((:module "src"
:components
((:file "packages")
(:module "util"
:depends-on ("packages")
:components
((:file "opengl-hacks")
(:file "queue")
(:file "priority-queue")
(:file "finalizers")
(:file "split-sequence")
(:file "utils")))
(:file "base-api":depends-on ("util"))
(:file "task" :depends-on ("util"))
(:file "clock" :depends-on ("util" "base-api"))
(:file "colors" :depends-on ("util" "base-api"))
(:file "primitives" :depends-on ("colors" "base-api"))
(:file "resources" :depends-on ("util" "base-api"))
(:file "view" :depends-on ("util" "base-api"))
(:file "window" :depends-on ("util" "view" "colors" "base-api"))
(:file "engine" :depends-on ("util" "clock" "base-api"))
(:file "simple-game-engine" :depends-on ("engine" "window"))))))