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Entity magic numbers / Wrecking ball #243

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merged 3 commits into from
May 18, 2020
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PileOfJunkMail
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  • Replaced many entity magic numbers with constants
  • Entity A8 is the wrecking ball in Eagle's Tower
    (does that thing have a canonical name?)
  • Bonus: 1 ghost variable documented
    (is dialog 212 used? ...N-N-No!... ...N-not there!)

@kemenaran
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Sweet! Thanks for the extensive labeling of entity constants throughout the code: as you noticed, it really makes easier to understand what some pieces of code are used for.

Oh, and I couldn't remember the dialog line, but from this wiki, the ...N-N-No!... ...N-not there! dialog is when attempting to enter a Dungeon while the Ghost is following Link.

@kemenaran kemenaran merged commit 03be831 into zladx:master May 18, 2020
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