Have you ever wondered what would happen if you passed a linearly polarized beam through a quarter-wave plate at 46 degrees rather than 45 degrees relative to the fast axis of a quarter-wave plate? Who am I kidding, of course you have! This library lets you pass a beam through several optical elements and see what comes out the other side.
Currently there are several standard optical elements implemented, with support for reflections from surfaces (dielectric and metallic) coming in the near future.
- Linear polarizer
- Polarization rotator
- Quarter-wave plate
- Half-wave plate
There is support for linearly polarized, circularly polarized, and arbitrarily (elliptically) polarized beams.
For more details, check out the documentation.
let beam = Beam::linear(Angle::Degrees(0.0)); let pol = OpticalElement::Polarizer(Polarizer::new(Angle::Degrees(45.0))); let system = OpticalSystem::new() .with_beam(beam) .with_element(pol); let final_beam: Result<Beam> = system.propagate(); let final_intensity: Result<f64> = final_beam.intensity();
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- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
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