diff --git a/src/ValheimRAFT/README.md b/src/ValheimRAFT/README.md index ddcbadaf..726074e1 100644 --- a/src/ValheimRAFT/README.md +++ b/src/ValheimRAFT/README.md @@ -67,36 +67,36 @@ source the mod on 12/25/2023. ## Community Join us on discord to get the latest information, upcoming features, and -discover other mods. +discontain other mods. [Discord Link](https://discord.gg/jeUcpCvB3z) ## Prefabs -| Name | Icon | Description | -|--------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| Hull (Wood) | | V2 Raft Hull. See more info on [Hull Mechanics][hull-mechanics-link] | -| Hull (Iron) | | V2 Raft Hull Iron, See more info on [Hull Mechanics][hull-mechanics-link] | -| Hull Slab (Wood) | | V2 Raft Hull Slab 2x2 and 4x4 variants. See more info on [Hull Mechanics][hull-mechanics-link] | -| Hull Slab (Iron) | | V2 Raft Hull Slab Iron 2x2 and 4x4 variants. See more info on [Hull Mechanics][hull-mechanics-link]. | -| Hull Wall (Wood) | | V2 Raft Hull Wall 2x2 and 4x4 variants. See more info on [Hull Mechanics][hull-mechanics-link]. | -| Hull Wall (Iron) | | V2 Raft Hull Wall Iron 2x2 and 4x4 variants. See more info on [Hull Mechanics][hull-mechanics-link]. | -| Hull Rib (Wood) | | V2 Raft Hull Rib, a curved hull wall going for 0-90 degrees a combo of 3 hull walls. See more info on [Hull Mechanics][hull-mechanics-link]. | -| Hull Rib (Iron) | | V2 Raft Hull Rib, a curved hull wall going for 0-90 degrees a combo of 3 hull walls. See more info on [Hull Mechanics][hull-mechanics-link]. | -| Rudder Basic | | Basic Raft Rudder, turns with wheel. First rudder on ship will also move ship's wake effects to it's location. Future updates may add functionality | -| Rudder Advanced (Iron) | | Advanced Rudder, a larger rudder that turns with the ship. First rudder on ship will also move ship's wake effects to it's location. No other functionality. | -| Rudder Advanced (Wood) | | Advanced Rudder, a larger rudder that turns with the ship. First rudder on ship will also move ship's wake effects to it's location. No other functionality. | -| Rudder Advanced Twin (Wood) | | Advanced Rudder, a larger rudder that turns with the ship. First rudder on ship will also move ship's wake effects to it's location. No other functionality. | -| Rudder Advanced Twin (Iron) | | Advanced Rudder, a larger rudder that turns with the ship. First rudder on ship will also move ship's wake effects to it's location. No other functionality. | -| Steering Wheel | | Steer the vehicle. Steering will be fast on slow speed, medium on half speed, and slow on fast speed. Previously all steering was slow. The direction it faces will determine the direction the boat sails. | -| Raft Sail | | Tier 1 Raft Sail. Offers modest sailing power. | -| Karve Sail | | Tier 2 Karve Sail offers mid-level sailing power. | -| Viking Sail | | Tier 3 Viking Sail offers high-level sailing power. | -| Custom Sail (3) or (4) corners | | Tier 1 Custom Sail, Offers a customizable sail of 3 points or 4 point sails. Each sail cubic foot is counted for sailing force. The sails are a balanced at tier1 sailing. | -| Rope Anchor | | Connect an infinite number of ropes from this anchor point to the target prefab's center position. To disconnect grab a rope from the anchor point and re-attach to the already attached prefab. It should disconnect the rope. Ropes will not have any affect on physics. They *do not* anchor the ship. | -| Rope Ladder | | Connect a rope ladder to a boat or any building to allow for climbing from the ground up to the building. Will automatically extend to seafloor or ground every couple seconds if the terrain changes. | -| Boarding Ramp (normal, Wide) | | Boarding ramp can extend out from 1 - 50+ units. Each unit adds an additional expanded plank. There are no resource costs to increasing the extension bridge size. Boarding ramps collide with the sea so they will effectively hover over the sea. Ramps require network connection in multiplayer to properly work if the player is not the owner. | -| Dirty (1x1, 2x2) | | Allows for growing vanilla Valheim crops. __Currently does not support mods that utilize heightmaps to determine placement__. Each dirt section is not a heightmap. | +| Name | Icon | Description | +|--------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| Hull (Wood) | | V2 Raft Hull. See more info on [Hull Mechanics][hull-mechanics-link] | +| Hull (Iron) | | V2 Raft Hull Iron, See more info on [Hull Mechanics][hull-mechanics-link] | +| Hull Slab (Wood) | | V2 Raft Hull Slab 2x2 and 4x4 variants. See more info on [Hull Mechanics][hull-mechanics-link] | +| Hull Slab (Iron) | | V2 Raft Hull Slab Iron 2x2 and 4x4 variants. See more info on [Hull Mechanics][hull-mechanics-link]. | +| Hull Wall (Wood) | | V2 Raft Hull Wall 2x2 and 4x4 variants. See more info on [Hull Mechanics][hull-mechanics-link]. | +| Hull Wall (Iron) | | V2 Raft Hull Wall Iron 2x2 and 4x4 variants. See more info on [Hull Mechanics][hull-mechanics-link]. | +| Hull Rib (Wood) | | V2 Raft Hull Rib, a curved hull wall going for 0-90 degrees a combo of 3 hull walls. See more info on [Hull Mechanics][hull-mechanics-link]. | +| Hull Rib (Iron) | | V2 Raft Hull Rib, a curved hull wall going for 0-90 degrees a combo of 3 hull walls. See more info on [Hull Mechanics][hull-mechanics-link]. | +| Rudder Basic | | Basic Raft Rudder, turns with wheel. First rudder on ship will also move ship's wake effects to it's location. Future updates may add functionality | +| Rudder Advanced (Iron) | | Advanced Rudder, a larger rudder that turns with the ship. First rudder on ship will also move ship's wake effects to it's location. No other functionality. | +| Rudder Advanced (Wood) | | Advanced Rudder, a larger rudder that turns with the ship. First rudder on ship will also move ship's wake effects to it's location. No other functionality. | +| Rudder Advanced Twin (Wood) | | Advanced Rudder, a larger rudder that turns with the ship. First rudder on ship will also move ship's wake effects to it's location. No other functionality. | +| Rudder Advanced Twin (Iron) | | Advanced Rudder, a larger rudder that turns with the ship. First rudder on ship will also move ship's wake effects to it's location. No other functionality. | +| Steering Wheel | | Steer the vehicle. Steering will be fast on slow speed, medium on half speed, and slow on fast speed. Previously all steering was slow. The direction it faces will determine the direction the boat sails. | +| Raft Sail | | Tier 1 Raft Sail. Offers modest sailing power. | +| Karve Sail | | Tier 2 Karve Sail offers mid-level sailing power. | +| Viking Sail | | Tier 3 Viking Sail offers high-level sailing power. | +| Custom Sail (3) or (4) corners | | Tier 1 Custom Sail, Offers a customizable sail of 3 points or 4 point sails. Each sail cubic foot is counted for sailing force. The sails are a balanced at tier1 sailing. | +| Rope Anchor | | Connect an infinite number of ropes from this anchor point to the target prefab's center position. To disconnect grab a rope from the anchor point and re-attach to the already attached prefab. It should disconnect the rope. Ropes will not have any affect on physics. They *do not* anchor the ship. | +| Rope Ladder | | Connect a rope ladder to a boat or any building to allow for climbing from the ground up to the building. Will automatically extend to seafloor or ground every couple seconds if the terrain changes. | +| Boarding Ramp (normal, Wide) | | Boarding ramp can extend out from 1 - 50+ units. Each unit adds an additional expanded plank. There are no resource costs to increasing the extension bridge size. Boarding ramps collide with the sea so they will effectively hover over the sea. Ramps require network connection in multiplayer to properly work if the player is not the owner. | +| Dirty (1x1, 2x2) | | Allows for growing vanilla Valheim crops. __Currently does not support mods that utilize heightmaps to determine placement__. Each dirt section is not a heightmap. | ### Installation Guide @@ -113,10 +113,10 @@ favorite logos or custom sail textures and see them in game. #### Current logos -| Name | Image | -|-------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| Stag Logo | | -| Pirate Logo | | +| Name | Image | +|-------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| Stag Logo | | +| Pirate Logo | | ### Hull Mechanics @@ -223,7 +223,7 @@ Please read these if you are experiencing trouble. - No? Install it correctly following this guide, otherwise the commands may not work or sails will not be generated. 2. Did you upgrade from v1.x.x to >=v2.0.0? - - Run `vehicle recover` this command works in `>=2.0.2` + - Run `vehicle recontain` this command works in `>=2.0.2` - v2.0.0 had to make a plugin GUID change which likely broke the prefab registry of the v1 raft. This GUID change was in order to