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I now encode projected caustics for any depth in the shadow map.
This allows me to re-use this information for the "high" caustics setting, with no accuracy loss, and providing vastly more detail at the same quality setting!

Had to remove RSM leak prevention for this to fit, though, as I needed another channel in the shadow map to store this information.
Overall I think it's definitely worth it though.
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Spectrum

Spectrum is a Minecraft: Java Edition shaderpack, and it is currently in alpha.
It aims to provide a "natural" look and feel.

I have a Discord for Spectrum and my other projects.
Spectrum is also on the shaderLABS Discord.
My Twitter that I will probably rarely, if ever, use.

Requirements

  • Hardware and drivers that support OpenGL 4.0
  • OptiFine 1.13.2 HD U E5 (or newer)

Note: I currently only have access to Nvidia GPUs for testing.
Because of this, I cannot ensure that Spectrum will work properly for AMD and Intel GPUs.
That said, I will still try to fix any issues that occur for AMD and Intel users.

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A Minecraft: Java Edition shaderpack that aims to look and feel "natural"

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