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A Minecraft: Java Edition shaderpack that aims to look and feel "natural"
GLSL Python
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Type Name Latest commit message Commit time
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scripts Improved 3D clouds shape some more + a few other things Aug 30, 2019
shaders Optimized two of the rotation functions Sep 29, 2019
LICENSE Rewrite is done. Dec 20, 2018 Fix formatting Dec 20, 2018


Spectrum is a Minecraft: Java Edition shaderpack, and it is currently in alpha.
It aims to provide a "natural" look and feel.

I have a Discord for Spectrum and my other projects.
Spectrum is also on the shaderLABS Discord.
My Twitter that I will probably rarely, if ever, use.


  • Hardware and drivers that support OpenGL 4.0
  • OptiFine 1.13.2 HD U E5 (or newer)

Note: I currently only have access to Nvidia GPUs for testing.
Because of this, I cannot ensure that Spectrum will work properly for AMD and Intel GPUs.
That said, I will still try to fix any issues that occur for AMD and Intel users.

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