Pong written from scratch for the NES
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zorchenhimer Convert code to use with ca65
The make.bat file has been replaced by a proper Makefile.  I've also
included the Perl script that I use to convert the labels into the
formats that FECUX and Mesen expect.
Latest commit d948554 Oct 12, 2018
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.gitignore Convert code to use with ca65 Oct 12, 2018
LICENSE.txt
Makefile
background.asm Convert code to use with ca65 Oct 12, 2018
ball.asm Finish up SFX Sep 29, 2018
countdown_lookup.asm
credits.asm Convert code to use with ca65 Oct 12, 2018
credits_data.i Convert code to use with ca65 Oct 12, 2018
credits_ram.asm Convert code to use with ca65 Oct 12, 2018
frame_loop.asm Convert code to use with ca65 Oct 12, 2018
input.asm Split source into more files Sep 8, 2018
nes-symbols.pl Convert code to use with ca65 Oct 12, 2018
nes2header.inc Convert code to use with ca65 Oct 12, 2018
nes_000.cfg Convert code to use with ca65 Oct 12, 2018
note.txt
note_table.i Add some more SFX Sep 28, 2018
note_table_pal.i
players.asm
pong.asm Convert code to use with ca65 Oct 12, 2018
pong.chr Update credits header Oct 3, 2018
pong.dat Update credits header Oct 3, 2018
pong.pal
ram.asm Convert code to use with ca65 Oct 12, 2018
scores.asm
sound_engine.asm Convert code to use with ca65 Oct 12, 2018
states.asm Convert code to use with ca65 Oct 12, 2018