/
layout.lua
224 lines (196 loc) · 5.27 KB
/
layout.lua
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-- rActionBar_Default: layout
-- zork, 2019
-- Zork's Bar Layout for rActionBar
-----------------------------
-- Variables
-----------------------------
local A, L = ...
-----------------------------
-- Fader
-----------------------------
local fader = {
fadeInAlpha = 1,
fadeInDuration = 0.3,
fadeInSmooth = "OUT",
fadeOutAlpha = 0,
fadeOutDuration = 0.9,
fadeOutSmooth = "OUT",
fadeOutDelay = 0,
}
local faderOnShow = {
fadeInAlpha = 1,
fadeInDuration = 0.3,
fadeInSmooth = "OUT",
fadeOutAlpha = 0,
fadeOutDuration = 0.9,
fadeOutSmooth = "OUT",
fadeOutDelay = 0,
trigger = "OnShow",
}
-----------------------------
-- BagBar
-----------------------------
local bagbar = {
framePoint = { "BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -40, 0 },
frameScale = 1,
framePadding = 5,
buttonWidth = 34,
buttonHeight = 34,
buttonMargin = 2,
numCols = 6, --number of buttons per column
startPoint = "BOTTOMRIGHT", --start postion of first button: BOTTOMLEFT, TOPLEFT, TOPRIGHT, BOTTOMRIGHT
fader = fader,
}
--create
rActionBar:CreateBagBar(A, bagbar)
-----------------------------
-- MicroMenuBar
-----------------------------
local micromenubar = {
framePoint = { "TOP", UIParent, "TOP", 0, 5 },
frameScale = 0.8,
framePadding = 5,
buttonWidth = 28,
buttonHeight = 58,
buttonMargin = 0,
numCols = 12,
startPoint = "BOTTOMLEFT",
fader = fader,
}
--create
rActionBar:CreateMicroMenuBar(A, micromenubar)
-----------------------------
-- Bar1
-----------------------------
local bar1 = {
framePoint = { "BOTTOMRIGHT", UIParent, "BOTTOM", 0, 5 },
frameScale = 1,
framePadding = 5,
buttonWidth = 36,
buttonHeight = 36,
buttonMargin = 5,
numCols = 6,
startPoint = "BOTTOMLEFT",
fader = faderOnShow,
frameVisibility = "[combat][mod:shift][@target,exists,nodead][@vehicle,exists][overridebar][shapeshift][vehicleui][possessbar] show; hide"
}
--create
rActionBar:CreateActionBar1(A, bar1)
-----------------------------
-- Bar2
-----------------------------
local bar2 = {
framePoint = { "LEFT", A.."Bar1", "RIGHT", 0, 0 },
frameScale = 1,
framePadding = 5,
buttonWidth = 36,
buttonHeight = 36,
buttonMargin = 5,
numCols = 6,
startPoint = "BOTTOMLEFT",
fader = faderOnShow,
frameVisibility = "[overridebar][vehicleui][possessbar][shapeshift] hide; [combat][mod:shift][@target,exists,nodead] show; hide"
}
--create
rActionBar:CreateActionBar2(A, bar2)
-----------------------------
-- Bar3
-----------------------------
--note. uses a different fader config object
local bar3 = {
framePoint = { "BOTTOMLEFT", A.."Bar1", "TOPLEFT", 26, 0 },
frameScale = 1,
framePadding = 5,
buttonWidth = 32,
buttonHeight = 32,
buttonMargin = 5,
numCols = 12,
startPoint = "BOTTOMLEFT",
fader = fader,
--frameVisibility = "[combat][mod][@target,exists,nodead] show; hide"
}
--create
rActionBar:CreateActionBar3(A, bar3)
-----------------------------
-- Bar4
-----------------------------
local bar4 = {
framePoint = { "BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 40 },
frameScale = 1,
framePadding = 5,
buttonWidth = 34,
buttonHeight = 34,
buttonMargin = 5,
numCols = 1,
startPoint = "TOPRIGHT",
fader = fader,
}
--create
rActionBar:CreateActionBar4(A, bar4)
-----------------------------
-- Bar5
-----------------------------
local bar5 = {
framePoint = { "RIGHT", A.."Bar4", "LEFT", 5, 0 },
frameScale = 1,
framePadding = 5,
buttonWidth = 34,
buttonHeight = 34,
buttonMargin = 5,
numCols = 1,
startPoint = "TOPRIGHT",
fader = fader,
}
--create
rActionBar:CreateActionBar5(A, bar5)
-----------------------------
-- StanceBar
-----------------------------
local stancebar = {
framePoint = { "BOTTOM", A.."Bar3", "TOP", 0, 0 },
frameScale = 0.8,
framePadding = 5,
buttonWidth = 32,
buttonHeight = 32,
buttonMargin = 5,
numCols = 12,
startPoint = "BOTTOMLEFT",
fader = fader,
--frameVisibility = "[overridebar][vehicleui][possessbar][shapeshift][nomod] hide; show"
}
--create
rActionBar:CreateStanceBar(A, stancebar)
-----------------------------
-- PetBar
-----------------------------
--petbar
local petbar = {
framePoint = { "BOTTOM", A.."Bar3", "TOP", 0, 0 },
frameScale = 0.8,
framePadding = 5,
buttonWidth = 32,
buttonHeight = 32,
buttonMargin = 5,
numCols = 12,
startPoint = "BOTTOMLEFT",
fader = fader,
--frameVisibility = "[petbattle][overridebar][vehicleui][possessbar][shapeshift] hide; [pet,mod] show; hide"
}
--create
rActionBar:CreatePetBar(A, petbar)
-----------------------------
-- VehicleExitBar
-----------------------------
local vehicleexitbar = {
framePoint = { "BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0 },
frameScale = 0.95,
framePadding = 5,
buttonWidth = 36,
buttonHeight = 36,
buttonMargin = 5,
numCols = 1,
startPoint = "BOTTOMLEFT",
fader = nil,
}
--create
rActionBar:CreateVehicleExitBar(A, vehicleexitbar)