@@ -0,0 +1,160 @@
package zpln.hackgeny;

import zpln.hackgeny.util.SystemUiHider;

import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;


/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* @see SystemUiHider
*/
public class FullscreenActivity extends Activity {
/**
* Whether or not the system UI should be auto-hidden after
* {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;

/**
* If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;

/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;

/**
* The flags to pass to {@link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;

/**
* The instance of the {@link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

setContentView(R.layout.activity_fullscreen);

final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.fullscreen_content);

// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider
.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;

@Override
@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE : View.GONE);
}

if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});

// Set up the user interaction to manually show or hide the system UI.
contentView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (TOGGLE_ON_CLICK) {
mSystemUiHider.toggle();
} else {
mSystemUiHider.show();
}
}
});

// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
findViewById(R.id.dummy_button).setOnTouchListener(mDelayHideTouchListener);
}

@Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);

// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}


/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};

Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
@Override
public void run() {
mSystemUiHider.hide();
}
};

/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
}
@@ -0,0 +1,172 @@
package zpln.hackgeny.util;

import android.app.Activity;
import android.os.Build;
import android.view.View;

/**
* A utility class that helps with showing and hiding system UI such as the
* status bar and navigation/system bar. This class uses backward-compatibility
* techniques described in <a href=
* "http://developer.android.com/training/backward-compatible-ui/index.html">
* Creating Backward-Compatible UIs</a> to ensure that devices running any
* version of ndroid OS are supported. More specifically, there are separate
* implementations of this abstract class: for newer devices,
* {@link #getInstance} will return a {@link SystemUiHiderHoneycomb} instance,
* while on older devices {@link #getInstance} will return a
* {@link SystemUiHiderBase} instance.
* <p/>
* For more on system bars, see <a href=
* "http://developer.android.com/design/get-started/ui-overview.html#system-bars"
* > System Bars</a>.
*
* @see android.view.View#setSystemUiVisibility(int)
* @see android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN
*/
public abstract class SystemUiHider {
/**
* When this flag is set, the
* {@link android.view.WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN}
* flag will be set on older devices, making the status bar "float" on top
* of the activity layout. This is most useful when there are no controls at
* the top of the activity layout.
* <p/>
* This flag isn't used on newer devices because the <a
* href="http://developer.android.com/design/patterns/actionbar.html">action
* bar</a>, the most important structural element of an Android app, should
* be visible and not obscured by the system UI.
*/
public static final int FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES = 0x1;

/**
* When this flag is set, {@link #show()} and {@link #hide()} will toggle
* the visibility of the status bar. If there is a navigation bar, show and
* hide will toggle low profile mode.
*/
public static final int FLAG_FULLSCREEN = 0x2;

/**
* When this flag is set, {@link #show()} and {@link #hide()} will toggle
* the visibility of the navigation bar, if it's present on the device and
* the device allows hiding it. In cases where the navigation bar is present
* but cannot be hidden, show and hide will toggle low profile mode.
*/
public static final int FLAG_HIDE_NAVIGATION = FLAG_FULLSCREEN | 0x4;

/**
* The activity associated with this UI hider object.
*/
protected Activity mActivity;

/**
* The view on which {@link View#setSystemUiVisibility(int)} will be called.
*/
protected View mAnchorView;

/**
* The current UI hider flags.
*
* @see #FLAG_FULLSCREEN
* @see #FLAG_HIDE_NAVIGATION
* @see #FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES
*/
protected int mFlags;

/**
* The current visibility callback.
*/
protected OnVisibilityChangeListener mOnVisibilityChangeListener = sDummyListener;

/**
* Creates and returns an instance of {@link SystemUiHider} that is
* appropriate for this device. The object will be either a
* {@link SystemUiHiderBase} or {@link SystemUiHiderHoneycomb} depending on
* the device.
*
* @param activity The activity whose window's system UI should be
* controlled by this class.
* @param anchorView The view on which
* {@link View#setSystemUiVisibility(int)} will be called.
* @param flags Either 0 or any combination of {@link #FLAG_FULLSCREEN},
* {@link #FLAG_HIDE_NAVIGATION}, and
* {@link #FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES}.
*/
public static SystemUiHider getInstance(Activity activity, View anchorView, int flags) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
return new SystemUiHiderHoneycomb(activity, anchorView, flags);
} else {
return new SystemUiHiderBase(activity, anchorView, flags);
}
}

protected SystemUiHider(Activity activity, View anchorView, int flags) {
mActivity = activity;
mAnchorView = anchorView;
mFlags = flags;
}

/**
* Sets up the system UI hider. Should be called from
* {@link Activity#onCreate}.
*/
public abstract void setup();

/**
* Returns whether or not the system UI is visible.
*/
public abstract boolean isVisible();

/**
* Hide the system UI.
*/
public abstract void hide();

/**
* Show the system UI.
*/
public abstract void show();

/**
* Toggle the visibility of the system UI.
*/
public void toggle() {
if (isVisible()) {
hide();
} else {
show();
}
}

/**
* Registers a callback, to be triggered when the system UI visibility
* changes.
*/
public void setOnVisibilityChangeListener(OnVisibilityChangeListener listener) {
if (listener == null) {
listener = sDummyListener;
}

mOnVisibilityChangeListener = listener;
}

/**
* A dummy no-op callback for use when there is no other listener set.
*/
private static OnVisibilityChangeListener sDummyListener = new OnVisibilityChangeListener() {
@Override
public void onVisibilityChange(boolean visible) {
}
};

/**
* A callback interface used to listen for system UI visibility changes.
*/
public interface OnVisibilityChangeListener {
/**
* Called when the system UI visibility has changed.
*
* @param visible True if the system UI is visible.
*/
public void onVisibilityChange(boolean visible);
}
}
@@ -0,0 +1,63 @@
package zpln.hackgeny.util;

import android.app.Activity;
import android.view.View;
import android.view.WindowManager;

/**
* A base implementation of {@link SystemUiHider}. Uses APIs available in all
* API levels to show and hide the status bar.
*/
public class SystemUiHiderBase extends SystemUiHider {
/**
* Whether or not the system UI is currently visible. This is a cached value
* from calls to {@link #hide()} and {@link #show()}.
*/
private boolean mVisible = true;

/**
* Constructor not intended to be called by clients. Use
* {@link SystemUiHider#getInstance} to obtain an instance.
*/
protected SystemUiHiderBase(Activity activity, View anchorView, int flags) {
super(activity, anchorView, flags);
}

@Override
public void setup() {
if ((mFlags & FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES) == 0) {
mActivity.getWindow().setFlags(
WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS,
WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS);
}
}

@Override
public boolean isVisible() {
return mVisible;
}

@Override
public void hide() {
if ((mFlags & FLAG_FULLSCREEN) != 0) {
mActivity.getWindow().setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
mOnVisibilityChangeListener.onVisibilityChange(false);
mVisible = false;
}

@Override
public void show() {
if ((mFlags & FLAG_FULLSCREEN) != 0) {
mActivity.getWindow().setFlags(
0,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
mOnVisibilityChangeListener.onVisibilityChange(true);
mVisible = true;
}
}
@@ -0,0 +1,141 @@
package zpln.hackgeny.util;

import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.view.View;
import android.view.WindowManager;

/**
* An API 11+ implementation of {@link SystemUiHider}. Uses APIs available in
* Honeycomb and later (specifically {@link View#setSystemUiVisibility(int)}) to
* show and hide the system UI.
*/
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public class SystemUiHiderHoneycomb extends SystemUiHiderBase {
/**
* Flags for {@link View#setSystemUiVisibility(int)} to use when showing the
* system UI.
*/
private int mShowFlags;

/**
* Flags for {@link View#setSystemUiVisibility(int)} to use when hiding the
* system UI.
*/
private int mHideFlags;

/**
* Flags to test against the first parameter in
* {@link android.view.View.OnSystemUiVisibilityChangeListener#onSystemUiVisibilityChange(int)}
* to determine the system UI visibility state.
*/
private int mTestFlags;

/**
* Whether or not the system UI is currently visible. This is cached from
* {@link android.view.View.OnSystemUiVisibilityChangeListener}.
*/
private boolean mVisible = true;

/**
* Constructor not intended to be called by clients. Use
* {@link SystemUiHider#getInstance} to obtain an instance.
*/
protected SystemUiHiderHoneycomb(Activity activity, View anchorView, int flags) {
super(activity, anchorView, flags);

mShowFlags = View.SYSTEM_UI_FLAG_VISIBLE;
mHideFlags = View.SYSTEM_UI_FLAG_LOW_PROFILE;
mTestFlags = View.SYSTEM_UI_FLAG_LOW_PROFILE;

if ((mFlags & FLAG_FULLSCREEN) != 0) {
// If the client requested fullscreen, add flags relevant to hiding
// the status bar. Note that some of these constants are new as of
// API 16 (Jelly Bean). It is safe to use them, as they are inlined
// at compile-time and do nothing on pre-Jelly Bean devices.
mShowFlags |= View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN;
mHideFlags |= View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_FULLSCREEN;
}

if ((mFlags & FLAG_HIDE_NAVIGATION) != 0) {
// If the client requested hiding navigation, add relevant flags.
mShowFlags |= View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION;
mHideFlags |= View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION;
mTestFlags |= View.SYSTEM_UI_FLAG_HIDE_NAVIGATION;
}
}

/**
* {@inheritDoc}
*/
@Override
public void setup() {
mAnchorView.setOnSystemUiVisibilityChangeListener(mSystemUiVisibilityChangeListener);
}

/**
* {@inheritDoc}
*/
@Override
public void hide() {
mAnchorView.setSystemUiVisibility(mHideFlags);
}

/**
* {@inheritDoc}
*/
@Override
public void show() {
mAnchorView.setSystemUiVisibility(mShowFlags);
}

/**
* {@inheritDoc}
*/
@Override
public boolean isVisible() {
return mVisible;
}

private View.OnSystemUiVisibilityChangeListener mSystemUiVisibilityChangeListener
= new View.OnSystemUiVisibilityChangeListener() {
@Override
public void onSystemUiVisibilityChange(int vis) {
// Test against mTestFlags to see if the system UI is visible.
if ((vis & mTestFlags) != 0) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
// Pre-Jelly Bean, we must manually hide the action bar
// and use the old window flags API.
mActivity.getActionBar().hide();
mActivity.getWindow().setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}

// Trigger the registered listener and cache the visibility
// state.
mOnVisibilityChangeListener.onVisibilityChange(false);
mVisible = false;

} else {
mAnchorView.setSystemUiVisibility(mShowFlags);
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
// Pre-Jelly Bean, we must manually show the action bar
// and use the old window flags API.
mActivity.getActionBar().show();
mActivity.getWindow().setFlags(
0,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}

// Trigger the registered listener and cache the visibility
// state.
mOnVisibilityChangeListener.onVisibilityChange(true);
mVisible = true;
}
}
};
}
@@ -0,0 +1,32 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_height="match_parent" android:background="#0099cc"
tools:context=".FullscreenActivity">

<!-- The primary full-screen view. This can be replaced with whatever view
is needed to present your content, e.g. VideoView, SurfaceView,
TextureView, etc. -->
<TextView android:id="@+id/fullscreen_content" android:layout_width="match_parent"
android:layout_height="match_parent" android:keepScreenOn="true" android:textColor="#33b5e5"
android:textStyle="bold" android:textSize="50sp" android:gravity="center"
android:text="@string/dummy_content" />

<!-- This FrameLayout insets its children based on system windows using
android:fitsSystemWindows. -->
<FrameLayout android:layout_width="match_parent" android:layout_height="match_parent"
android:fitsSystemWindows="true">

<LinearLayout android:id="@+id/fullscreen_content_controls" style="?metaButtonBarStyle"
android:layout_width="match_parent" android:layout_height="wrap_content"
android:layout_gravity="bottom|center_horizontal"
android:background="@color/black_overlay" android:orientation="horizontal"
tools:ignore="UselessParent">

<Button android:id="@+id/dummy_button" style="?metaButtonBarButtonStyle"
android:layout_width="0dp" android:layout_height="wrap_content"
android:layout_weight="1" android:text="@string/dummy_button" />

</LinearLayout>
</FrameLayout>

</FrameLayout>
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@@ -0,0 +1,15 @@
<resources>

<style name="FullscreenTheme" parent="android:Theme.Holo">
<item name="android:actionBarStyle">@style/FullscreenActionBarStyle</item>
<item name="android:windowActionBarOverlay">true</item>
<item name="android:windowBackground">@null</item>
<item name="metaButtonBarStyle">?android:attr/buttonBarStyle</item>
<item name="metaButtonBarButtonStyle">?android:attr/buttonBarButtonStyle</item>
</style>

<style name="FullscreenActionBarStyle" parent="android:Widget.Holo.ActionBar">
<item name="android:background">@color/black_overlay</item>
</style>

</resources>
@@ -0,0 +1,12 @@
<resources>

<!-- Declare custom theme attributes that allow changing which styles are
used for button bars depending on the API level.
?android:attr/buttonBarStyle is new as of API 11 so this is
necessary to support previous API levels. -->
<declare-styleable name="ButtonBarContainerTheme">
<attr name="metaButtonBarStyle" format="reference" />
<attr name="metaButtonBarButtonStyle" format="reference" />
</declare-styleable>

</resources>
@@ -0,0 +1,5 @@
<resources>

<color name="black_overlay">#66000000</color>

</resources>
@@ -0,0 +1,6 @@
<resources>
<string name="app_name">hackgeny</string>

<string name="dummy_button">Dummy Button</string>
<string name="dummy_content">DUMMY\nCONTENT</string>
</resources>
@@ -0,0 +1,27 @@
<resources>

<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>

<style name="FullscreenTheme" parent="android:Theme.NoTitleBar">
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowBackground">@null</item>
<item name="metaButtonBarStyle">@style/ButtonBar</item>
<item name="metaButtonBarButtonStyle">@style/ButtonBarButton</item>
</style>

<!-- Backward-compatible version of ?android:attr/buttonBarStyle -->
<style name="ButtonBar">
<item name="android:paddingLeft">2dp</item>
<item name="android:paddingTop">5dp</item>
<item name="android:paddingRight">2dp</item>
<item name="android:paddingBottom">0dp</item>
<item name="android:background">@android:drawable/bottom_bar</item>
</style>

<!-- Backward-compatible version of ?android:attr/buttonBarButtonStyle -->
<style name="ButtonBarButton" />

</resources>
@@ -0,0 +1,19 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.2.3'

// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}

allprojects {
repositories {
jcenter()
}
}
@@ -0,0 +1,18 @@
# Project-wide Gradle settings.

# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.

# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html

# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8

# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
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@@ -0,0 +1,6 @@
#Wed Apr 10 15:27:10 PDT 2013
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.2.1-all.zip
@@ -0,0 +1,164 @@
#!/usr/bin/env bash

##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################

# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""

APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`

# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"

warn ( ) {
echo "$*"
}

die ( ) {
echo
echo "$*"
echo
exit 1
}

# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac

# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi

# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-

CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar

# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi

# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi

# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi

# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`

# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option

if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi

# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"

exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
@@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################

@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal

@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=

set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%

@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome

set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init

echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.

goto fail

:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe

if exist "%JAVA_EXE%" goto init

echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.

goto fail

:init
@rem Get command-line arguments, handling Windowz variants

if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args

:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2

:win9xME_args_slurp
if "x%~1" == "x" goto execute

set CMD_LINE_ARGS=%*
goto execute

:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$

:execute
@rem Setup the command line

set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar

@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%

:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd

:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1

:mainEnd
if "%OS%"=="Windows_NT" endlocal

:omega
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<module external.linked.project.id="hackgeny" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$" external.system.id="GRADLE" external.system.module.group="" external.system.module.version="unspecified" type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="java-gradle" name="Java-Gradle">
<configuration>
<option name="BUILD_FOLDER_PATH" value="$MODULE_DIR$/build" />
<option name="BUILDABLE" value="false" />
</configuration>
</facet>
</component>
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/.gradle" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
@@ -0,0 +1 @@
include ':app'