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code_doc Destroy trailing whitespace. Feb 22, 2013
data Destroy trailing whitespace. Feb 22, 2013
tests updated makefile to build each test from it's own source file as libt… Feb 28, 2013
.gitignore Revert "Fix for windows adjustable view size" Feb 24, 2013
COMPILING Moved some build info into COMPILING Jan 20, 2013
CataclysmWin.cbp Log walls, and some fixes for FEMA camps Feb 24, 2013
DEVELOPER_FAQ.txt Destroy trailing whitespace. Feb 22, 2013
Makefile fix for clean method Feb 28, 2013
Makefile.Windows Destroy trailing whitespace. Feb 22, 2013
README Many minor changes. Oct 12, 2010
README.md Some typo fixes, pointed out by James Benson Feb 15, 2013
action.cpp Added: List items on the ground around player Feb 13, 2013
action.h Added: List items on the ground around player Feb 13, 2013
addiction.h Destroy trailing whitespace. Feb 22, 2013
artifact.cpp Destroy trailing whitespace. Feb 22, 2013
artifact.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
artifactdata.h Destroy trailing whitespace. Feb 22, 2013
bionics.cpp Destroy trailing whitespace. Feb 22, 2013
bionics.h Fix bionic description typo. Feb 27, 2013
bodypart.cpp Massively reduce the chance of eye, mouth, and head shots. Thanks to … Feb 17, 2013
bodypart.h Documentation and cleanup of bodytemp stuff Feb 27, 2013
calendar.cpp Destroy trailing whitespace. Feb 22, 2013
calendar.h caching game::light_level(). Feb 2, 2013
cataclysm-launcher Add launcher for Linux/OS X users to double click Feb 6, 2013
catacurse.cpp Windows scalable viewport attempt 4 Feb 24, 2013
catacurse.h Removed _maxx/_maxy from catacurse.h WINDOW, as generic curses functi… Feb 23, 2013
color.cpp Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
color.h Cleaned up redundant #defines. Feb 23, 2013
computer.cpp Destroy trailing whitespace. Feb 22, 2013
computer.h Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
construction.cpp Fix off-by-one error in construction menu that was making constructio… Feb 28, 2013
construction.h Tapeable windows, even when it would be redundant to do so Feb 25, 2013
crafting.cpp Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm… Feb 26, 2013
crafting.h a bit of an engine mod Feb 7, 2013
cursesdef.h Cleaned up redundant #defines. Feb 23, 2013
debug.cpp Untest Feb 7, 2013
debug.h Destroy trailing whitespace. Feb 22, 2013
defense.cpp Item List added filter option Feb 22, 2013
dialogue.h Fixed npc copy constructor. Oct 16, 2012
disease.cpp Bodytemp is now updated every tick instead of every 10 ticks Feb 27, 2013
disease.h Temperature mod in working state. Needs balance Feb 11, 2013
enums.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
event.cpp fixed segfault on flooding strange temple room Jan 30, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Correct missing comma in facdata.h which caused incorrect faction names Oct 20, 2012
faction.cpp Destroy trailing whitespace. Feb 22, 2013
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp Destroy trailing whitespace. Feb 22, 2013
game.cpp Disabled body temperature updates Feb 27, 2013
game.h fixing construction with the toolset bionic. Feb 26, 2013
gamemode.cpp Defense mode. Keybindings. Apr 23, 2012
gamemode.h Bug fixes left and right Apr 27, 2012
graffiti.cpp Graffiti. Feb 7, 2013
graffiti.h Graffiti. Feb 7, 2013
help.cpp Documentation and cleanup of bodytemp stuff Feb 27, 2013
icon.rc Moved drugs that were in misc to chem section Feb 6, 2013
inventory.cpp Destroy trailing whitespace. Feb 22, 2013
inventory.h Reverted changes Dec 23, 2012
inventory_ui.cpp Add worn items and weapon to total item count in inventory. Feb 28, 2013
item.cpp Cleaned up redundant #defines. Feb 23, 2013
item.h Updated compare items with colore highlighting Feb 11, 2013
itype.h inpaste of Sorenson's weapon mod Feb 28, 2013
itypedef.cpp inpaste of Sorenson's weapon mod Feb 28, 2013
iuse.cpp distinct message for cigars Feb 28, 2013
iuse.h Destroy trailing whitespace. Feb 22, 2013
keypress.cpp Added: List items on the ground around player Feb 13, 2013
keypress.h Cleaned up redundant #defines. Feb 23, 2013
lightmap.cpp Destroy trailing whitespace. Feb 22, 2013
lightmap.h Destroy trailing whitespace. Feb 22, 2013
line.cpp Prune map.h as an include for line.cpp. Feb 28, 2013
line.h more of a collision resolution system. Feb 19, 2013
main.cpp Cleaned up redundant #defines. Feb 23, 2013
map.cpp Using larger chunks of memory instead of VLAs. Feb 28, 2013
map.h Add new place_spawns() function to generate random-ish static spawns … Feb 27, 2013
mapbuffer.cpp reset mapbuffer for real this time Feb 24, 2013
mapbuffer.h Reset the mapbuffer on new world. Feb 24, 2013
mapdata.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
mapdata.h Give gas pumps a chance of running out of gas. Feb 27, 2013
mapgen.cpp Using larger chunks of memory instead of VLAs. Feb 28, 2013
mapitems.h Destroy trailing whitespace. Feb 22, 2013
mapitemsdef.cpp Add metal tank to garage stuff Feb 26, 2013
melee.cpp Cleaned up redundant #defines. Feb 23, 2013
mission.cpp Destroy trailing whitespace. Feb 22, 2013
mission.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
mission_end.cpp Shelters. NPC dialog and missions. Dec 8, 2011
mission_fail.cpp Added some missing files! Oops. Dec 12, 2011
mission_place.cpp More missions, fleshed out mission system Dec 12, 2011
mission_start.cpp name generation redone, final touches Jan 14, 2013
missiondef.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
monattack.cpp Destroy trailing whitespace. Feb 22, 2013
monattack.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mondeath.cpp Make you care, even if it isnt right in your face. Feb 26, 2013
mondeath.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mongroup.h Fixed wildlife over-spawning Jan 16, 2013
mongroupdef.cpp Add definition of cougar. Pulled from Oddzball's repo. Feb 10, 2013
monitemsdef.cpp Guilt and bug fix for loot drop Feb 26, 2013
monmove.cpp Replace random chance of bleeding with damage thresholds. Feb 26, 2013
monster.cpp Removed _maxx/_maxy from catacurse.h WINDOW, as generic curses functi… Feb 23, 2013
monster.h Destroy trailing whitespace. Feb 22, 2013
morale.h Destroy trailing whitespace. Feb 22, 2013
moraledata.h Guilt and bug fix for loot drop Feb 26, 2013
mtype.h Child Zombies Feb 26, 2013
mtypedef.cpp making zombie kids more friendly Feb 27, 2013
mutation.cpp Destroy trailing whitespace. Feb 22, 2013
mutation.h Destroy trailing whitespace. Feb 22, 2013
mutation_data.cpp Destroy trailing whitespace. Feb 22, 2013
name.cpp refactor Jan 14, 2013
name.h Got errors:"‘uint32_t’ has not been declared", etc Jan 16, 2013
newcharacter.cpp Increase contrast of colors for selecting traits. Feb 16, 2013
npc.cpp Removed _maxx/_maxy from catacurse.h WINDOW, as generic curses functi… Feb 23, 2013
npc.h Destroy trailing whitespace. Feb 22, 2013
npcmove.cpp Destroy trailing whitespace. Feb 22, 2013
npctalk.cpp Destroy trailing whitespace. Feb 22, 2013
omdata.h Log walls, and some fixes for FEMA camps Feb 24, 2013
options.cpp Word-wrapped option menu entries to fit on the screen at a minimal sc… Feb 24, 2013
options.h Missed a window size value during last changes. Feb 24, 2013
output.cpp Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm… Feb 24, 2013
output.h implemented a word rewrapper, Feb 23, 2013
overmap.cpp Revert "Replace the city mongroup with static spawns of zombies scatt… Feb 28, 2013
overmap.h Cleaned up redundant #defines. Feb 23, 2013
picojson.h Destroy trailing whitespace. Feb 22, 2013
player.cpp Initialize temp_cur with the appropriate define. Feb 27, 2013
player.h Improved Encumberance section on player info screen Feb 21, 2013
pldata.h Added foraging for wild vegetables, results depends on survival skill Feb 25, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
ranged.cpp Merge pull request CleverRaven#94 from BurnZeZ/master Feb 24, 2013
resource.rc Destroy trailing whitespace. Feb 22, 2013
rng.cpp Making vehicles a bit more common. Feb 11, 2013
rng.h Making vehicles a bit more common. Feb 11, 2013
settlement.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
settlement.h New debug logger with ability to set log level and filter sources. Oct 3, 2012
setvector.cpp Destroy trailing whitespace. Feb 22, 2013
setvector.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
skill.cpp Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
skill.h Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
texthash.cpp Huge construction and inventory update. Clean build and save removal … Sep 19, 2011
texthash.h Complete computer rewrite. Several other changes. Jul 22, 2011
tileray.cpp fixing a couple nasty bugs in tileray and Feb 15, 2013
tileray.h Adding missing files, lol Jun 30, 2012
trap.h Destroy trailing whitespace. Feb 22, 2013
trapdef.cpp Destroy trailing whitespace. Feb 22, 2013
trapfunc.cpp Destroy trailing whitespace. Feb 22, 2013
tutorial.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
tutorial.h Fixed the window size options to more accurately represent the actual… Feb 24, 2013
veh_interact.cpp fixing repair/replace part consumption Feb 26, 2013
veh_interact.h Added vehicle renaming Oct 28, 2012
veh_type.h Destroy trailing whitespace. Feb 22, 2013
veh_typedef.cpp Removing seatbelt from quadbike. Feb 13, 2013
vehicle.cpp fixing vehicle solar panels Feb 27, 2013
vehicle.h Destroy trailing whitespace. Feb 22, 2013
weather.cpp Made leather trenchcoat warmth the same as leather jackets. Feb 11, 2013
weather.h Bodytemp is now updated every tick instead of every 10 ticks Feb 27, 2013
weather_data.h indoor lighting during lighter daylight improved Jul 14, 2012
wish.cpp Destroy trailing whitespace. Feb 22, 2013