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release: version 0.94

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1 parent e18f5d2 commit 3b91f67a5a2180e60ec3d8135b2aff0463fb1ef2 @elmex elmex committed Jul 15, 2011
Showing with 52 additions and 1 deletion.
  1. +48 −1 Changes
  2. +4 −0 MANIFEST
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49 Changes
@@ -1,6 +1,53 @@
Revision history for Games::Construder
-0.94
+0.94 Fri Jul 15 16:26:44 CEST 2011
+ - gamelogic: pattern storage handling was broken in corner
+ cases of full inventory.
+ - code: remove more debugging output from server.
+ - code: documented purpose of each file and removed unneccesary
+ POD.
+ - world: expanded the world a bit to be infinite again.
+ The sphere hull is sitting in the center of a giant void
+ box now, which is 400x400x400 sectors big.
+ - engine: properly read the initial player position from the
+ resource file.
+ - gameplay: the player is not teleported to void sectors
+ anymore when he is randomly teleported.
+ - world: rethought light distribution a bit.
+ The world is now a bit brighter in general due to many more placed lights.
+ I hope the iterative server light calculation does not overwhelm anyone's
+ computer.
+ - Moved configure dependency to runtime dependency for now.
+ Just want to see the effect on the test results on CPAN.
+ - Removed EV dependency and usage, there really was no reason
+ for a direct dependency.
+ - client documentation fix for space key.
+ - Redesign of the world.
+ The World is now a gigantic sphere hull which is 100 sectors thick.
+ There is a center at sector 0,0,0 from which X, Y and Z axises are
+ expanding 131 sectors in each direction. The center has a nice
+ golden pyramid with a diamond core at the moment.
+ The player starts at the top of the sphere at Sector 1,130,1.
+ - Fixed teleportation to places without floor.
+ - Made space ignite the upward booster the whole time space is
+ pressed down.
+ This allows flying upwards.
+ - added ui_small_entry for small text entry.
+ - replaced debugging output in server with a proper logging
+ interface.
+ - added client connection log messages.
+ - fixed some spellings, thanks go to Zaba for spotting!
+ - added maximum queue length for server player chunk queue, so
+ the server has a fighting chance to keep up.
+ - raised max ambient light.
+ - remove M::I.
+ - Changed client side logging (and part of the server) to use
+ the new logging interface.
+ - Implemented logging module.
+ - fixed Makefile.PL, added lore to 10million trophy and fixed
+ typo in changes.
+ - moved back to ExtUtils::MakeMaker. added bio energy intake
+ feedback.
- Added lore to the last earnable trophy.
- Added feedback for eating bio energy stuff. A small little box is
now displayed right next to the bio energy now.
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@@ -16,6 +16,7 @@ lib/Games/Construder/Client/Resources.pm
lib/Games/Construder/Client/UI.pm
lib/Games/Construder/Client/World.pm
lib/Games/Construder/Protocol.pm
+lib/Games/Construder/Logging.pm
lib/Games/Construder/Server.pm
lib/Games/Construder/Server/Objects.pm
lib/Games/Construder/Server/PatStorHandle.pm
@@ -63,3 +64,6 @@ res/voldraw/sector_D2.cmds
res/voldraw/sector_D3.cmds
res/voldraw/sector_D4.cmds
res/voldraw/sector_E1234.cmds
+res/voldraw/sector_F.cmds
+res/voldraw/sector_X.cmds
+res/voldraw/sector_Z.cmds

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