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wiping some of README,TODO,Makefile.PL

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1 parent dba9ea1 commit a580c5301b58cd48071983d12f5cd0c93bfdc2b5 @zpmorgan committed Jul 16, 2011
Showing with 20 additions and 42 deletions.
  1. +10 −10 Makefile.PL
  2. +6 −19 README
  3. +4 −13 TODO
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@@ -55,16 +55,16 @@ WriteMakefile(
},
META_MERGE => {
resources => {
- repository => {
- web => "http://git.ta-sa.org/git/Games-VoxEngine/",
- url => "http://git.ta-sa.org/Games-VoxEngine.git",
- type => "git",
- },
- bugtracker => {
- web => "http://ue.o---o.eu/",
- mailto => "elmex\@ta-sa.org",
- },
- homepage => "http://ue.o---o.eu/",
+# repository => {
+# web => "http://git.ta-sa.org/git/Games-VoxEngine/",
+# url => "http://git.ta-sa.org/Games-VoxEngine.git",
+# type => "git",
+# },
+# bugtracker => {
+# web => "http://ue.o---o.eu/",
+# mailto => "elmex\@ta-sa.org",
+# },
+# homepage => "http://ue.o---o.eu/",
}
},
depend => {
View
25 README
@@ -1,9 +1,9 @@
NAME
- Games::VoxEngine - A 3D game written in Perl, which is actually
- playable!
+ Games::VoxEngine - A 3D voxel engine, which is fairly flexible, but
+ not terribly capable.
SYNOPSIS
- Starting the server:
+ Starting the server (subject to change):
user@host ~# construder_server
@@ -14,30 +14,17 @@ SYNOPSIS
DESCRIPTION
This is the source code documentation for the game called "VoxEngine".
- If you search for information on how to actually play it please look at
- the official website for introduction videos:
-
- <http://ue.o---o.eu/>
-
- You can also find other interesting information there, such as
- screenshots, the motivation of writing this game or where to go with
- questions and/or bug reports.
+ <http://github.com/zpmorgan/Games-VoxEngine>
PACKAGES
This specific module file provides the XS bindings and also some utility
functions that are used in many places in the game.
-AUTHOR
- Robin Redeker, "<elmex@ta-sa.org>"
-
SEE ALSO
- <http://www.deliantra.net/> - Another game written with a lot of Perl,
- facilitating "Coro", "IO::AIO", "AnyEvent", "JSON" and many other Perl
- modules.
+ Construder <http://ue.o---o.eu/> - VoxEngine's parent project. A
+ truly deciduous voxel game.
COPYRIGHT & LICENSE
- Copyright 2011 Robin Redeker, all rights reserved.
-
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU Affero General Public License.
View
17 TODO
@@ -1,13 +1,4 @@
-- the ugly AE::timer 0, 0, hacks w.r.t. mutate_... should be fixed!
-- recursive mutates should be handled somehow.
-- change #!/opt/perl.. to something more portable.
-- make ambient light configurable in the client.
-
-- 1. sort chunk updates by distance to player.
- - client AND server!
- 2. make the client display/have blocking materialization
- blocks to prevent player from entering an un-updated block
- 4. dont kill compiled chunks if they are already compiled. just
- update them. => prevent empty chunks from being updated,
- but they should be like blocking anyway!
- 3. tell client to teleport player to free location
+1. Figure out an API of sorts
+2. Write a few example games
+3. Abstract the UI stuff
+4. {{Construder:TODO}}

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