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Jul 23, 2011

  1. elmex

    content: fix from Zaba, so the transformer pattern can be actually bu…

    …ilt.
    authored July 23, 2011 zpmorgan committed July 23, 2011
  2. Zach Morgan

    making tcp work again

    authored July 23, 2011
  3. Zach Morgan

    Launcher: adding process watchers so that the local server shuts when…

    … the client process ends
    authored July 23, 2011
  4. Zach Morgan

    new Games::VoxEngine::Launcher module. It forks both client & server,…

    … which communicate using AnyEvent "portable pipes"
    authored July 22, 2011

Jul 21, 2011

  1. Zach Morgan

    Merge remote branch 'construder/master'

    authored July 21, 2011
  2. Zach Morgan

    cherry-picked but not committed d1e879a. Also some more EOF stuff, wh…

    …ich doesnt function yet.
    authored July 21, 2011

Jul 20, 2011

  1. Zach Morgan

    piped client-server communication is now an option. run ./examples/mi…

    …necrap.pl to try. Server does not shut down automatically (has to be killed) for now.
    authored July 20, 2011
  2. elmex

    engine: cleaner checking if a position in the client is inside a load…

    …ed chunk, also don't select boxes in unloaded chunks!
    authored July 20, 2011

Jul 19, 2011

  1. Zach Morgan

    got forked server to finally work. It still only uses sockets for now

    authored July 19, 2011
  2. Zach Morgan

    server 'temporary' attribute. Shuts down after a player disconnect.

    authored July 18, 2011
  3. Zach Morgan

    client server forking wip

    authored July 18, 2011
  4. Zach Morgan

    Merge remote branch 'construder/master'

    authored July 19, 2011
  5. elmex

    engine: removed possible division by 0.

    authored July 19, 2011 zpmorgan committed July 19, 2011
  6. elmex

    engine: client now clears out chunks on disconnect. prevents weirdnes…

    …s on reconnect.
    authored July 19, 2011 zpmorgan committed July 19, 2011
  7. elmex

    code: remove some debugging output from server UI stuff.

    authored July 18, 2011 zpmorgan committed July 19, 2011
  8. elmex

    ui: display the name of the object in the selected slot.

    authored July 18, 2011 zpmorgan committed July 19, 2011
  9. elmex

    ui: made it much easier to browse materials in the material view.

    authored July 19, 2011
  10. elmex

    gameplay: tuned down initial jump upward velocity, to make hovering e…

    …asier.
    authored July 19, 2011
  11. elmex

    engine: removed possible division by 0.

    authored July 19, 2011
  12. elmex

    engine: client now clears out chunks on disconnect. prevents weirdnes…

    …s on reconnect.
    authored July 19, 2011
  13. elmex

    gameplay: fixed broken colorification of materialized blocks.

    authored July 19, 2011
  14. elmex

    doc: some notes.

    authored July 19, 2011

Jul 18, 2011

  1. elmex

    ui: revisited slots and inventory.

    Don't show stuff in empty slots, and get
    rid of the ugly materialization in the inventory.
    authored July 18, 2011
  2. elmex

    engine: client does not display type 0 models anymore (there is none).

    authored July 18, 2011
  3. elmex

    release: finished up releasing version 0.95.

    authored July 18, 2011
  4. elmex

    ui: made about wrap width wider, so more About/Credits fit.

    authored July 18, 2011
  5. elmex

    doc: todo cleanup.

    authored July 18, 2011
  6. elmex

    gameplay: added jumper items, which can teleport the player once into…

    … a certain direction.
    authored July 18, 2011
  7. elmex

    code: player teleport can now also teleport into the air.

    authored July 18, 2011
  8. elmex

    engine: added log message for pattern development for new items.

    authored July 18, 2011
  9. elmex

    engine: fixed construction dematerialization to use the new materiali…

    …zation code.
    authored July 18, 2011
  10. elmex

    doc: killed some todo items from my design mindmap.

    authored July 18, 2011
  11. elmex

    code: remove some debugging output from server UI stuff.

    authored July 18, 2011
  12. elmex

    ui: display the name of the object in the selected slot.

    authored July 18, 2011
  13. elmex

    engine: rewrote (de)materialization to be more generic, tick driven a…

    …nd handle player logouts more gracefully.
    authored July 18, 2011
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