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桃李不言下自成蹊
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桃李不言下自成蹊

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zrma/README.md

zrma

Backend and platform engineer who values plain language, practical judgment, and systems that work reliably in production.

I like distributed systems, concurrency, infrastructure, and automation, especially where product delivery and operational ownership meet. I prefer readable systems over clever complexity, clear tradeoffs over vague optimism, and direct communication over performative polish.

My work has covered game services, realtime backend systems, matching platforms, media pipelines, and production AI/STT services, with recent focus on Go, Python, Kubernetes, gRPC, Terraform, AWS, and enterprise SaaS/on-premises environments.

What I Work On

  • Production backend/API systems in Go and Python
  • Kubernetes-based platforms, deployment automation, and infrastructure operations
  • gRPC, realtime workflows, distributed systems, and concurrency-heavy services
  • AI/STT services, model-serving pipelines, and media-processing workflows

Engineering Style

  • Prefer clear tradeoffs, readable systems, and practical ownership.
  • Build automation around repetitive operational work.
  • Care about systems that are understandable, operable, and reliable in production.
  • Like teams where people can challenge assumptions honestly and improve the work together.

Links

Metrics

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  1. rustory rustory Public

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    Rust 1

  2. tessera tessera Public

    Cell-based world orchestration for real-time servers in Rust — gateway/worker/orchestrator with handover, AOI, and dynamic rebalancing.

    Rust